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8.5

Generally favorable reviews- based on 2528 Ratings

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  1. Apr 9, 2013
    7
    The game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well as the introduction of Elizabeth. I wanted to explore everything and found myself stopping to play the games on the boardwalk. Hearing the conversations going on in the city is a boon as well.

    as for the gameplay...Vigors seem as though they are added
    The game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well as the introduction of Elizabeth. I wanted to explore everything and found myself stopping to play the games on the boardwalk. Hearing the conversations going on in the city is a boon as well.

    as for the gameplay...Vigors seem as though they are added only because it is a Bioshock game and really don't seem to fit in the Columbia world. Shooting seemed pretty much standard fare. The skyrail seemed fun at first but a couple of times became confusing even throttling the thing. Perhaps that's realistic but still very frustrating.

    I remember looking for every recording in Bioshock just to find the history of all the characters but with Infinite I skipped the search because after a while it just became too tedious. The overall storyline was interesting only because it had one twist I did not see coming....the first one you can see a mile away...as to who Elizabeth really is but to who Dewitt is....shocker(at least for me). I did love the brother/sister duo (best humor in the game) but the rest of the plot just seemed uneven. The bosses you fight are really pretty unimpressive to the ones found in Bioshock...they actually seemed generic in comparison...and that includes their history.

    Honestly, I found that the thrill had worn off halfway through the game and I found myself pushing speedily through it just so I could finish it before I lost all interest.
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  2. Dec 8, 2013
    7
    In my opinion this game is pretty good, but not great, the gameplay was kinda boring and columbia for me seemed like it was there so they could slap in a new city, but with those issues it still had a fantastic and believable story, great graphics, and while the gameplay was a litte boring the shooting is still decent, this game is good, just doesn't deserve the reviews it got
  3. Aug 22, 2014
    7
    Man, this game was pretty disappointing. The overall gunplay was better than the original, but pretty much everything else that made the first one interesting was gone, like hacking and stuff, for instance. It has the familiar Bioshock vibe, but the creepiness is gone. The atmosphere gets old awfully quick and the main character talking is a massive drawback, not to mention toting aroundMan, this game was pretty disappointing. The overall gunplay was better than the original, but pretty much everything else that made the first one interesting was gone, like hacking and stuff, for instance. It has the familiar Bioshock vibe, but the creepiness is gone. The atmosphere gets old awfully quick and the main character talking is a massive drawback, not to mention toting around a girl (like every other game released in 2013) that I never really cared about. The story was okay, but it lacked the punch that the original had. Of the 3 Bioshocks, this is easily the weakest. An average game at best. Expand
  4. Jun 24, 2014
    7
    After getting the platinum, the flaws of the games became increasingly noticeable. The game, while presenting an interesting (yet somewhat predictable) story, has major plot holes. The intertwining of time travel and different dimensions does not bode well for it. The gameplay, while fun, becomes quite repetitive and frustrating (on harder modes). Only a few guns are actually need to makeAfter getting the platinum, the flaws of the games became increasingly noticeable. The game, while presenting an interesting (yet somewhat predictable) story, has major plot holes. The intertwining of time travel and different dimensions does not bode well for it. The gameplay, while fun, becomes quite repetitive and frustrating (on harder modes). Only a few guns are actually need to make substantial advances in the game. Overall BSI leaves the gamer sad (and maybe a bit confused and angry) yet glad the story takes a risk in the end. Expand
  5. Jul 20, 2016
    6
    This review contains spoilers, click expand to view. Nowhere close to the first one! I wasn't partial to the racism aspect of the game. (in fact - it pissed me off) and I didn't really care for Columbia. Even though Elizabeth finds salts,ammo and coins, she drove me nuts! I like the way they tied in Rapture, at the end. Expand
  6. Dec 30, 2013
    7
    I think bioshock infinite is the most overrated game of this gen it's truly a nice game specially the storyline but still farbehind TR,TLOU,GTA V and even DmC
  7. Oct 16, 2013
    7
    Beautiful world with an engaging story, but I found the gameplay to be rather lack luster, with fun moments too far and few between. I've played the other two Bioshocks as well and so far my opinion on them remains the same, worth renting and playing through once, then sending it back on its way. To me they just don't have any replay value, it's a great one time experience though.
  8. Nov 28, 2013
    6
    This review contains spoilers, click expand to view. Bioshock Infinite opens very well. The set design, voice acting and atmosphere are incredible out of the gate.

    Of the three, only voice acting continues to thrive by the half way point. Set designs move from vibrant and interesting to the same green-blue and black grittiness of the original Bioshock. The sets coupled with miniscule enemy variation lead to monotonous battle sequences for pointless plot progressions.

    Much of the game is making excuses not to follow up on the theming we were promised. We fetch a key from a mad man to set up Booker's remorse, run around some factory in an extremely drawn out fetch quest that never really culminates, we run around chasing a ghost to open a box that ends up being pointless and then the American exceptional-ism and classist commentary get dropped for disconnected sequences that feel like a retreat to vagaries.

    Characters are likable but the game is sort of a slog.
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  9. Jun 17, 2014
    7
    I didn't dislike the game, I enjoyed the atmosphere, Elizabeth, and the vigors, but I don't like it as much as everyone else seems to. I don't know why. The game just didn't click with me that much. The story really started to loose me at the end. That being said, it is still fun and you may enjoy more then I did.
  10. Mar 3, 2014
    6
    First half of the game was a joy to play, fun to explore and great to experience. However, the second half of the game feels like a completely different game and becomes repetitive and tedious. After just a few battles after the transition into the more generic run and gun gameplay sections, it like more of a chore and less of a pleasure to carry on playing. The story was the only thingFirst half of the game was a joy to play, fun to explore and great to experience. However, the second half of the game feels like a completely different game and becomes repetitive and tedious. After just a few battles after the transition into the more generic run and gun gameplay sections, it like more of a chore and less of a pleasure to carry on playing. The story was the only thing that made me carry on until the end. Won't be playing this game again any time soon. Expand
  11. Apr 28, 2014
    6
    The most overated game in years. The story is interesting but, the characters were flat. The gameplay worked fine and there were no bugs but, it felt restricted, linear and dull. The graphics were good when it came to things being seen far away but, up close nothing is that impressive. It's an okay game but, one of the best games of all time, you HAVE to be kidding.
  12. Sep 23, 2016
    7
    OK so I'll say from the outset that I played this right after playing the first two games back to back (it took me about a month to get through each game, so that'll give you an idea of the pace), so I had them fresh in my mind for comparison. The first game introduced the fascinating world of rapture, and made you think of the possibilities if such a world existed. It was solid, but notOK so I'll say from the outset that I played this right after playing the first two games back to back (it took me about a month to get through each game, so that'll give you an idea of the pace), so I had them fresh in my mind for comparison. The first game introduced the fascinating world of rapture, and made you think of the possibilities if such a world existed. It was solid, but not amazing. The second game basically improved on the first in almost every way. It felt familiar, yet better, and with an interesting twist of you now playing the big daddy and interacting with little sisters.

    This game felt like it was trying to reboot the old games, but with a different look and in the sky instead of under the ocean. It didn't do it quite as well. I have to say that the scene at the beginning when you first arrive and you're in the church, with choir music playing in the background was probably the most beautiful scene I've ever seen in a video game (and I don't even go to church, so that bias wasn't there). It gave me the chills. I even listened to the music from that scene on YouTube a few times afterwards. Unfortunately, it was mostly downhill from there.

    The story was overly complex, and the ending felt rushed. The weapon and secondary power (vigor) progression wasn't done as well as the previous games, and the actual fun seemed to be lacking. I felt like I was just drudging through the game, shooting more bad guys, listening to some recordings and dialogue that flesh out the (somewhat confusing) story a little more, rinse and repeat.

    The environments did look beautiful, and were a nice departure from the drab/gloomy environments of the first two games. The voice acting was also very well done. That's basically the two main highlights.

    I found myself not wanting to play out of enjoyment, but out of just wanting to beat it and see where the story went, and perhaps why the heck it was called a "Bioshock" game. The answers to both were pretty disappointing. I saw the twist coming before it arrived (it wasn't very inspired), so that failed to make any impact either.

    In the end it wasn't exactly a bad game, but not a very good one either. I was glad when I finally finished it, so I could move on to something else that might be more enjoyable.
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  13. Nov 28, 2015
    6
    The graphics, presentation and voice acting are great, but the gameplay feels lacking in true enemy variety, the new weapons system cuts the heart out of the combat, and the story just feels self-contradictory and pretentious.

    There's a lot of things I liked, but the gameplay was just too uninteresting (even with the skyhooks and tears) and each battle felt like a random paintball arena
    The graphics, presentation and voice acting are great, but the gameplay feels lacking in true enemy variety, the new weapons system cuts the heart out of the combat, and the story just feels self-contradictory and pretentious.

    There's a lot of things I liked, but the gameplay was just too uninteresting (even with the skyhooks and tears) and each battle felt like a random paintball arena full of walking health bars.
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  14. Aug 17, 2016
    7
    This is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writingThis is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writing the games story. Before you wonder yes I own and have beaten it on all three platforms Expand
  15. Apr 2, 2014
    5
    What an over-rated game this is, every body talks about the graphics of how wonderful they are, REALLY? I just don't appreciate a game that says that their characters are very human like, ARE YOU KIDDING ME? everything is like a bad drawing and the map limits on the player are simply ridiculous. It is a very GOOD and Complex Story that's why I don't give it a 0.
  16. Nov 1, 2016
    6
    Gameplay is pretty good, but story brings this game down. They've tried to make something that looks smart, but plot is actually full of holes and overused devices. Yonger gamers may found this attracrive, but adults most likely will be bored with it, so enjoy shooting.
  17. Apr 2, 2013
    7
    Tbh, this was one of the games I was really looking forward to.

    I loved the first Bioshock, I played that through to see both endings and it is a masterpiece of gaming. It's atmospheric, it's gripping, it's frantic and it has one of the best moments in gaming when you first come across a Big Daddy. That fear is something else. The second one was very nearly on par but just coding quite
    Tbh, this was one of the games I was really looking forward to.

    I loved the first Bioshock, I played that through to see both endings and it is a masterpiece of gaming. It's atmospheric, it's gripping, it's frantic and it has one of the best moments in gaming when you first come across a Big Daddy. That fear is something else.
    The second one was very nearly on par but just coding quite capture that magic.

    Which is exactly what this game is missing, atmosphere. I can't put my finger on it but it just doesn't quite get it. It don't know whether its the generic enemies, the laughable Uncharted like arena sets where you just know there will be a gunfight or the fact that all the way through the game the plot feels like you're always having to go backwards to go forwards.
    The trailer made this out to be frantic and fun where in reality it's very linear and you just follow the route you're told to go. A few times i found myself going to places in plot lines where I'd already explored.
    But more than anything it just loses that "feel". Being in the sky it loses that crucial atmosphere and for the most part you could be in any number of games.
    The weapon system is the same, hurrah. Apart from you can only have 2 weapons and 2 powers at any one time. Annoying. You find yourself running out of or looking for ammo a lot, Elizabeth sometimes helps out but only when she feels like, there's no way to ask for more.

    All in all, it's a good game but its not Bioshock as we know it. The story is contrived and tried to take on too many taboos, you quickly become bored of the black/white/Irish thing. If it had less story, more atmosphere and some of that old magic it could be great but it's not.

    Shame really as it could have been brilliant. But like Tomb Raider they've tried to reinvent and push it, in doing so they've missed the mark, not by much, but enough to sour the taste.
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  18. Apr 7, 2013
    6
    For me Bioshock Infinite shines in the first few hours. The world of Columbia floating in the clouds is beautiful and very much alive. It's a new experience and setting unlike anything seen in a video game; much like the original Bioshock. But it's faults out weighs it's feats. Further into the game you lose the sense of being in a spectacular city in the clouds. The levels start to feelFor me Bioshock Infinite shines in the first few hours. The world of Columbia floating in the clouds is beautiful and very much alive. It's a new experience and setting unlike anything seen in a video game; much like the original Bioshock. But it's faults out weighs it's feats. Further into the game you lose the sense of being in a spectacular city in the clouds. The levels start to feel empty, and generic. Enemies are as plain as any other first person shooter grunt. Bioshock infinite uses an old gaming formula; Kill all enemies in the location to proceed to next level. This becomes more like a choir than a thrilling experience. Bioshock infinite put a lot of emphasis on their sky hooks. Making us think this was a big part of the game. We could fly through the city turning, looping, dipping, and spinning our way through the city; in reality sky hooks is but a small portion of the game, and they are a continuous loop on small portions of a particular stage. Weapons now have iron sight which is completely useless. I can get a head shot from across the map shooting from the hip. Weapon upgrades are no fun, you can visually see a upgrade as you would in Bioshock 1. I can go over and on about where this game shoots and misses but it would be quite a lot to write down. For me there was no defining moment in Infinite. It only really picks up at the very end when the pieces of the story are reviewed. It was an enjoyable experience, but fell quite short from being great game. Expand
  19. Apr 3, 2013
    7
    This review contains spoilers, click expand to view. I want to preface this by saying that Bioshock is great, one of my favorite games ever. Now for the first half of Bioshock Infinite, I thought I would end up liking it more than the original. The first half is AMAZING. The graphics are beautiful, the story is engaging, the gameplay is perfectly paced, etc. But the moment you step through a tear "never to come back", the story starts getting pretty bad. The moment you enter another world, you have no idea if the characters are the same as they used to be. We don't know if Comstock and Fitzroy and Fink are the same anymore, since it's a different world. And I think the writers knew that too, because they pretty much stop developing all characters except Booker and Elizabeth at that point. Fink randomly dies and Fitzroy goes inexplicably crazy (actually, I CAN explain it; the developers needed you to be able to fight someone) even though those characters had been built up throughout the first half. I got no sense of closure with either of those characters. I realize that the game is supposed to have DEEP parallels to Bioshock since, you know, Booker is Andrew Ryan (he can control the Bathysphere), but the parallels seemed incredibly forced. I got the feeling that the story would not have gone the way it did if Ken Levine didn't have his ending set in stone. If you didn't notice the parallels, here are a few: crazy leader builds city around ideals; someone opposes him; there's a guy who builds stuff for him; girl(s) in blue dress(es) have magical powers and are guarded by mechanical monster(s); eccentric scientist gave girl(s) the magic. With Bioshock, you get the sense that most of the conflict occurred over a long period of time. You know that everyone's dead from the get-go, and you're learning how it happened. But with Infinite, Levine needed stuff to be the same way so he could get his, "You didn't know it, but you were playing Bioshock the whole time!" ending, so it seemed rushed. The city went to chaos over a couple weeks. Near the end, it also started to get super over-dramatic and the gameplay began to stagnate. First half/third/whatever: 10/10 for sure. The rest: ishy/10. I'd say it averages to a 7. Expand
  20. Apr 2, 2013
    6
    I must be the strangest Bioshock fan in the world.

    My personal favorite is Bioshock 2 and I'm not afraid to admit is one of my favorite games of all time; it impressed me where the original didn't; story wise, gameplay, artistic style, etc... Now... after a long wait, after demos, pictures and many trailers teasing us for the next entry where Bioshock is now taking us to the new city
    I must be the strangest Bioshock fan in the world.

    My personal favorite is Bioshock 2 and I'm not afraid to admit is one of my favorite games of all time; it impressed me where the original didn't; story wise, gameplay, artistic style, etc...

    Now... after a long wait, after demos, pictures and many trailers teasing us for the next entry where Bioshock is now taking us to the new city of Columbia; a fresh new place to tell a completely new story and to marvel us once again... have Ken Levine and Irrational Games delivered the game of a generation? I'm going to say "No"

    Now don't get me wrong... Bioshock Infinite is a great game and a most own; however I know how critics and fanboys have reacted and to be fair I think is quite a bit too much. The story is fantastic no doubt, it touches many human and social topics in a way we haven't looked at before, the characters are likable, the world of Columbia is fascinating and is overall awesome, but the passing was poorly executed has there is little time to meet the characters we are seeing and untimely making it hard to care for their fate safe for Booker and Elizabeth.

    In the previous game I could relate with Subject Delta and Jack because were my choices what defined their characters and their ultimate outcome, Booker is the opposite he is himself and I found myself liking him but just like I wish I could and Elizabeth is a very likable and a nice character.

    Gameplay wise is nothing revolutionary, it functions around the basic FPS style of this generation without really bringing anything new to the table, you are restricted to only two guns at a time, you cannot carry med packs with you anymore either can you carry salts, regenerable shields serves to mask the "regenerable health" must shooters use now days, little to no RPG elements in the overall game (the gear upgrades felt rather pointless IMO) no real variety in combat; but it's not bad or uninteresting... the occasional handy man or tin man battles actually demand quick adaptations and fast decisions, vigors give an interesting dynamic to the fight just like Bioshock 1 and 2 did before with their plasmids and Elizabeth is actually an wonderful asset to the fights.

    Bioshock Infinite is a great game and I will never get tired of saying it, but is just not the fascinating game the critics and fans say it is, maybe in the future people will eventually look back and notice the things this game has for and against it...
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  21. Mar 29, 2013
    7
    Upon finishing the game, I reacted really negatively to the ending. If I can remember correctly I screamed "WHAT THE FUUUUUUUUUUUUUUUUUUUU?!!" and threw my controller across the room.

    It was mind-blowing and clever, yet suffered the same fundamental storytelling flaws that Mass Effect 3 (and to a lesser extent AC3) did. It's a complete deus ex machina, introducing major plot elements
    Upon finishing the game, I reacted really negatively to the ending. If I can remember correctly I screamed "WHAT THE FUUUUUUUUUUUUUUUUUUUU?!!" and threw my controller across the room.

    It was mind-blowing and clever, yet suffered the same fundamental storytelling flaws that Mass Effect 3 (and to a lesser extent AC3) did.

    It's a complete deus ex machina, introducing major plot elements in the last minute that do not correlate properly to the preceding game (albeit despite flashes of foreshadowing). All development of the world and characters is dropped in favour of an over-ambitious, genre-changing, "look how clever we are!" stab at the audience. Everything is ultimately erased, with all the themes of racism, religion, capitalism v. communism, slavery and patriotism completely and utterly abandoned.

    The ending is less BioShock and more Mass Effect 3. Besides, Phillip Pullman did it better. The developers felt that, in order to please the high expectations of fans, they had to make the ending overtly transcendent. To quote the Bard, this was a case of "Vaulting ambition, which o'erleaps itself, and falls on t'other side."

    I liked the game did not love it.
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  22. Mar 31, 2013
    5
    This review contains spoilers, click expand to view. 9.5 -Ign ...come on people seriously?
    Yes, its a great game, but only on its own. By no means would i consider this a Bioshock game. Even while acknowledging the few critical plot holes, the meat of this game is in its story and not in its gameplay. Ex. Half way through the game you'll get involved in a race war. The blacks, Asians and other minorities join the Vox and fight back against the bigoted Columbians. However the game fails to mention how such a massive amount of these people came to live here in the slums in the first place considering how racially prejudice the whole of the city was from the get go. Gameplay-wise, compared to previous Bioshock titles, feels severely dumbed down. You have a regenerating shield, can only carry two weapons and two plasmids at a time and they REMOVED HACKING!!! Elizabeth being latched on to your ankles throwing you ammo, health, salts (equivalent of adam for plasmids) in my opinion made the game feel too easy. Its not as eerie as the previous titles were either. There's also no real choice, or different endings you can get based on your behavior during the game. This is explained later and is certainly not that big a deal, but again, compared to previous Bioshock games, its too different. Elizabeth can also teleport in objects from other dimensions when you tell her to. These are usually either sentry guns, hooks or cover. I found them to obstruct my view and offer little actual support when I truly needed it. Last thing I would like to mention is the skyline gimmick. Just don't expect to zip across from one end of town to the other. These are looped and placed in certain areas where you'll usually have to survive waves of enemies before you can continue. They can get you to certain ledges and otherwise un-reachable platforms, but that's about it. Oh, and that big mean motherf***er, Songbird. You know? The spiritual equivalent to a big daddy? Yeah... don't expect to fight him.

    10/10 Unforgettable? My ass
    The story is great, no doubt about that.
    The gameplay is where this title truly suffers and you should be aware of that before you buy it.
    And you should buy it too.... or just watch a "lets play" on youtube... either way works to be quite frank.
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  23. Mar 26, 2013
    7
    This game is okay. I'll be honest though the first two Bioshock games I didn't think were as amusing as reviews dictated. I picked this up because face it, this is a really slow year for games thus far so I figured why not. It's a good game but I don't see why it is averaging the 95/100 that it currently is. Bioshock is one of those games that I will never understand the great hypeThis game is okay. I'll be honest though the first two Bioshock games I didn't think were as amusing as reviews dictated. I picked this up because face it, this is a really slow year for games thus far so I figured why not. It's a good game but I don't see why it is averaging the 95/100 that it currently is. Bioshock is one of those games that I will never understand the great hype behind. My advice? If you're really set on buying it, wait until it drops in price. Just like the other two Bioshock games the price drop will occur rather soon and severely. This game just isn't worth $60 in my opinion. It's good in it's own right but I would pay no more than $40 absolute max for it. The artwork is great but the gameplay is lacking. If you buy games because of artwork then this is for you. If you buy it for gameplay, wait until it is cheaper. Expand
  24. Apr 2, 2013
    6
    For the life of me, I wanted to give this game a 1 on here just to try and aid to the lowering of the overall score, but my morals don't allow it. I will however give it what it deserves in my opinion... A 6. I fell into the hype and reviews that the game was getting, so I ended up buying it. It is beyond me how the game has such a high score.
    Gameplay: Incredibly generic and repetitive.
    For the life of me, I wanted to give this game a 1 on here just to try and aid to the lowering of the overall score, but my morals don't allow it. I will however give it what it deserves in my opinion... A 6. I fell into the hype and reviews that the game was getting, so I ended up buying it. It is beyond me how the game has such a high score.
    Gameplay: Incredibly generic and repetitive. I was expecting something rather unique and different than usual, but all I got was a dumbed down version of the first bioshock. The game is completely smooth and does what it needs to do (be a shooter), but that got old after the first 2 hours of play.
    AI: Hm.. To make a long story short, it's terrible.
    Visuals: Throw my back to 2010, and I'd have to say it looks pretty amazing. The colors are vibrant, graphics are very nice and it has a warm feeling. We are, however, in 2013. I've seen so many games in the last 2 years that blow me away, and have an incredible amount of substance and options more than this game. The attention to some details (or lack thereof) is quite annoying as well.

    All in all I find it hard to play the game for more than 40 minutes at a time... And from what I've heard, the ending is a mind blowing experience. Shame I'll have to actually finish the game to get to it. For being a shooter, it's as basic as it gets. Take the first bioshock (Completely unique and amazing to this day) shred it down to please the masses, and you have Infinite.
    I seem to say a lot of negative about it... Only because 80% of you reviewers along with critics praise it like it's a cure for cancer, tricking me into being all-to-excited for this next installment. I do have a strong desire to go back and play the first Bioshock though. That much I'll thank Infinite for.
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  25. Mar 29, 2013
    5
    most over rated game of the year. its not that great but maybe good and not even THAT good but also not bad for an FPS game. tbh, FPS is not my type of games but with all the hype and 10/10 scores here and there I decided to give it a shot maybe I'll like it and I was wrong. I wish I saved my money for other games like Resident Evil Revelations or The Last of Us... now there are def my type...
  26. Sep 2, 2013
    7
    Not sure why all the fuss about this game. I got the game and I think it's OK nothing special. The gameplay is pretty plain and the game in general is just not exciting. I wouldn't recommend this game to people there are many other games that are spectacular. Avoid.
  27. Dec 27, 2019
    7
    Nice graphics. Little bit over the hill. A lot of talking. The only thing you can do is shoot.
  28. Feb 28, 2014
    5
    My honest opinion is this game has a unique setting. It doesn't have many huge differences from bioshock infact it lacks some of the great customizable skills or atleast to me all the skills seem exactly the same with new visuals. The AI is terrible I know everyone said how great the AI was but to me she always got in the way and tells me to take crap at the most inappropriate times and ifMy honest opinion is this game has a unique setting. It doesn't have many huge differences from bioshock infact it lacks some of the great customizable skills or atleast to me all the skills seem exactly the same with new visuals. The AI is terrible I know everyone said how great the AI was but to me she always got in the way and tells me to take crap at the most inappropriate times and if you don't do it right away she forgets about it. It would be nice if i could finish killing the guys before being bothered for crap like that. I've ran into too many enemies that stand infront of you and do nothing. Including many times when unlocking safes/doors where she would run in the wrong direction then teleport to the safe. The guns feel bland and nothing special unlike previous games. The only good thing about your companion is her talking/story to keep you from shooting yourself from boring game play. The entire skyrail feels like i'm playing batman.. since its the only good use for it is jumping on enemies for easy kills. Besides the story nothing new. The story is what saves this game, Unique and memorable characters and unique visuals. In terms of gameplay its fallen short its mindless gameplay which really is press this button and win. The attempt of adding strategy with tears really just makes things easier for anyone that knows how to press a button. Many tears which for some reason only appear after you completed a part of the story even though you already been to the same map. Adding no variety on how you fight each battle. Since its the same tears for the same battles. The visuals were amazing the map design not so much the levels were small clunky full of dead ends and nothing to explore unless told to by elizabeth. Lots of invisible walls preventing you from collecting items/money. I enjoyed the 1st,2nd and 3d but sadly the thrill of bioshock gameplay lost its excitement the 3rd time around. You will only play this for the story, You will not remember anything about the gameplay. I suggest watching a let's play than actually play the game you will be more relax and drinking beer/snacks, because if you play this You will get annoyed by the buggy ai and lack of new gameplay. Expand
  29. Apr 9, 2013
    6
    If this was a movie review, I'd give it a 9. But I don't much care for paying $60 for a movie, and as a game it's really nothing special, and I'd even say some of it's gimmicky gameplay is a bit annoying. If you're like me, you'll plow through it in a day or two, think about the cool story once or twice and never play it again.
  30. Apr 11, 2013
    5
    This review contains spoilers, click expand to view. Ok, so I am a huge fan of the Bioshock games, and think that 1 and 2 are the best FPS on the consoles. They have everything, the challenge, the flexibility, the fun, the hacking, the dark story, the easy to follow story line, the planning for whenever you need to fight a big daddy, then the excitement when you hit him and you hear that roar as he charges towards you. the different environments, all unique in setup, even if the monsters were not. Overall a huge couple of games and IMO a solid 9/10.

    Then we get to infinite, and it seems that the developers from the first 2 have left or gone to other things, because nearly all of what made BS1/2 great is gone. The challenge is gone, the flexibility(less plasmids or whatever the heck they are called), and the plasmids we do have are unimpressive for the most. Only 2 guns allowed now so no flexibility in guns. The hacking..gone. The excitement of facing a foe like the big daddy is gone. No creature even close to it exists in infinity.

    And then we get the story. Now the stories from 1 and 2 were reasonably straightforward and easy to follow. But in infinite, they have taken leave of their senses and created something truly obscure and impossible to follow. Any1 who has watched the film "inception" with dreams inside dreams inside dreams will be getting close to infinite. You go through a "tear" and you end up in the same place but as part of an alternate reality, then you start time travelling, then you go back, and forwards. You end up not knowing who the heck you are fighting and what/when you are. Even the final scenes do not do a great job of explaining it all.(look at the official forums, full of people going wtf? or is my understanding correct or please explain). Why did they do this? What did they hope to achieve with such a messed up convoluted story. As far as I can see it gave them an excuse to reuse the same piece of environment over and over and over again. See above about unique environments in BS1/2. And the atmosphere created is not dark and scary like BS1/2, not even close.

    Now, infinite is not a bad game and it should be played by fans of FPS and BS alike, but it certainly is not worth the 9.5 given by reviewers. I've played BS1 and 2 several times, platinum'd both and will still play them again. BS infinite is now on my shelf, and I can't see any reason to take it down and play it again, when it's predecessors were so much better.
    Expand
Metascore
94

Universal acclaim - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 27
  2. Mixed: 0 out of 27
  3. Negative: 0 out of 27
  1. May 27, 2013
    90
    In an infinite universe, anything can happen, but in Infinite's, the specifics are what get you.
  2. Play UK
    Apr 23, 2013
    97
    One of those rare games that speaks to the player on a personal, emotional level with a thought-provoking, mature storyline set in one of the most amazing worlds conceived in a game. Plus, it's a wonderful FPS with deep, tactical combat. Essential. [Issue#230, p.66]
  3. Official PlayStation Magazine Benelux
    Apr 22, 2013
    87
    Multiple dimensions and a clever scenario with a surprise around every corner make it difficult for us to explain our enthusiasm without spoiling the story. Only the extended ghost chase (literally) halfway through the game drags on a bit too long. [April 2013, p.74]