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Beowulf does very little right and fails to capture the stylish action and mysticism of the film. The cut-scenes and sound are often way off, there's a great deal of choppiness when the game tries to shift between non-interactive and interactive play, and the inconsistency of the sound is unsettling.
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Thanks to its ability to maul the movie that it supposedly follows, Beowulf is a poor substitute for the film and an even more frustrating experience on the console, given its clumsy fight mechanics, uninspired enemies and the repetitive button-mashing.
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PSM3 Magazine UKAn unavoidably bad game with shoddy design and a lame, thankless combat system. [Christmas 2007, p.68]
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Ubisoft Shanghai and Tiwak did a magnificent job of butchering the reimagining of a classic tale and providing plenty of disposable, derivative gameplay to go along with it.
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Destined to line bargain bin bottoms. It has its hacking and slashing moments, but like so many movie-licensed titles, it reeks of a truncated production schedule and a too-heavy reliance on a story intended for another medium.
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The real problem with the game is that it’s too light on everything. Too light on action. Too light on excitement. Too light on story. And too light on gameplay. There’s no need to be subtle in a great hack-n-slash game since you need something to make the game worth playing. But you won’t even find mindless action here, only a brain-dead game.
Awards & Rankings
User score distribution:
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Positive: 8 out of 22
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Mixed: 4 out of 22
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Negative: 10 out of 22
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Sep 9, 2020
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Mar 27, 2018Trashytrashytrash, trashtothetrashtothetrash... this game sucks ass, the models look like **** and my will to live has been eliminated.
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Jul 4, 2016