User Score
Generally favorable reviews- based on 239 Ratings
User score distribution:
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Positive: 156 out of 239
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Mixed: 54 out of 239
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Negative: 29 out of 239
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Feb 22, 2014
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Feb 13, 2013Asura's Wrath is not a game, is an interactive movie. My opinion? BORING.. if the spectator want see a movie, so...ok..asura wrath is good 4 u. but if u want action, combo, fight..DON'T BUY IT!
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Apr 22, 2013Utterly cliche-ridden and extremely unoriginal. There's some redeeming value in how overblown pretty much everything is, but you won't miss a thing (that has been done elsewhere, and much better) when you skip Asura's Wrath.
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Jan 27, 2013the only quality is being short. Most of the time you will just watch. The game does not offer any incentive to continue after the end of the campaign, unless an extension of the final animation, which can be worse than the original ending.
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Mar 11, 2012This is not a Game , is a movie anime and Bad , Games are interact with a controller not to see endless movies about a bad story with budas , and sci-fy environments, this game value is nothing .
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Apr 25, 2012
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Feb 26, 2012
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Mar 26, 2012Hmm... 60$ for a game with no replay value, and 6 hour maximum campaign? More like 60$ to a 6 hour cliche movie. 10$ for per hour, what a waste, great action and etc, but not worth 60$!!! Don't buy.
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Jun 21, 2014
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Nov 9, 2013
Awards & Rankings
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Playstation Official Magazine AustraliaApr 11, 2012[W]e put the controller down (during a 'gameplay' sequence) and watched in stunned frustration as the game continued on happily playing itself for six minutes. It's inconceivable that there are gameplay levels that cannot be failed or be changed by your actions. Even Dragon's Lair, the game that birthed the concept 29 years ago, had consequences. [April 2012, p66]
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Official PlayStation Magazine BeneluxApr 2, 2012Those who do not care about the crazy Japanese aesthetics or the not so subtle references to popular anime, may ask them the question if the actual gameplay is any good at all. Well, it is. Sort of. [April 2012, p.66]
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Play UKMar 28, 2012Far too short. [Issue#216, p.76]