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Army Of Two has even managed to innovate on a small scale - the non-magnetic cover system (which allows you to fire over and around walls without gluing you to them) makes combat feel fast and fluid, while the Aggro combat system (which draws the enemies towards the most dangerous player, making the other player effectively invisible) turns an MMORPG staple into a pretty effective combat mechanic.
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Army of Two is a dream come true for co-op enthusiasts. It doesn’t hit every note perfectly, but the campaign and team-based multiplayer modes are the perfect reasons to pester your old "Gears of War" buddy into picking it up.
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The missions are terrific, action-packed stages where something is always happening. More multiplayer maps would've been nice, and the challenge might be too much for rookies. Otherwise, these Two wholeheartedly entertain.
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Like dysfunctional characters in a buddy flick, Army of Two has some annoying problems, but if you just want a fun cooperative experience, it gets the job done and delivers sizeable thrills you won’t find anywhere else.
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One thing that stands out with Army of Two are the visuals, which look incredible. Both Salem and Rios come across with huge character models and sharp details, from the top of their protective face masks to the tattoos and scarred battle armor.
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The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
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The co-op gameplay is both Army of Two's savior and burden, but the end result is still an enjoyable experience that fills a void not just in the Q1 doldrums, but in the shooter scene as a whole.
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Hopefully next time Rios and Salem will be a little less wise-cracking, take things a little more seriously and come complete with levels and gameplay scenarios that match the clever aggro system.
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Army of Two is a co-op focused game, much more so than even "Gears of War." If you pick this up, you absolutely need to be playing with a friend. It's borderline broken when playing alone, but if you are taking down tangos with a buddy, it becomes a much better and unique, experience.
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The slick presentation and intensely fun co-op play has made a believer out of me even though gameplay can feel sloppy at times. If you love shooters and are looking to play an interesting campaign mode with a friend, then Army of Two is a must-buy.
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While Army of Two does have its high points (an attack on an aircraft carrier being one), levels often lack excitement and instead deliver much of the same over and over. As mentioned before, it's not bad gameplay, but it never builds to much of anything. In fact, the entire game is rather anticlimactic.
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Pelit (Finland)Army of Two is a very good team shoot 'em up. It's reasonably realistic and the enemies are quite intelligent. Many weak-looking objects provide perfect cover, which is a bit odd. Army of Two is quite short, too. [March 2008]
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If you're looking for a profound single-player experience, you'll be annoyed by the issues with the artificial intelligence, but if you plan to play with a friend, this game is well worth checking out.
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Its truncated length is a deterrent to a full price purchase, and its head-to-head options are unique yet limited.
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But even its title mocks the Army, literally one-upping its slogan while glamorizing a sector that, if anything, deserves scrutiny--not macho fantasy.
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Army of Two didn’t exactly deliver as a cooperative experience much better than Gears of War, but it made up for that by being a solid shooter in its own right.
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The biggest problem I had with Army of Two as a whole was the game’s seeming inability to ever raise the stakes...Even in the middle of an intenese firefight, you never feel any more in jeopardy than in those first training models.
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Army of Two is a shooter with several qualities. It has a number of flaws, but the solid and well thought-out action more than makes up for it.
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Playstation Official Magazine UKYou never feel dangerous, and no amount of mangled urban concrete can make up for fundamentally hobbled weapons. [Apr 2008, p.98]
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If there is one thing Army of Two can brag about though its presentation. Visually this game is a monster, sporting some nicely detailed environments and great looking character models.
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A few things need tweaking, mostly the funky camera which just zooms in way to close with no option to move it around. If you are looking for a fun game to pick up and play with your buddy, make sure he is a patient one and an experienced gamer.
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While Army of Two doesn't do anything totally revolutionary, it does deliver something that is seriously lacking at this time, which is a great game that two people can get totally engrossed in without having to join up with a large team.
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If you’re looking for a new co-op shooter for you and a friend to blast through again and again and high five each other every time you get a sweet kill then the $60.00 is definitely worth the tag price of Army of Two. Army of Two does everything right in the multiplayer aspect of the game, but somehow lacks in single player play.
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The more I played the game, the more I found myself getting bored of it. It has a lot of great elements to it, such as the entire concept of co-operative gameplay, but it's sorely lacking in execution and variation. Worst of all, a solid online component could've saved the game, but that falls short too, as Army of Two's online is as barren as the rest of the game.
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If you are looking for a cooperative first/third person shooter and you fully intend only to use multiplayer, then Army of Two isn't a bad buy at all. But if you are after the single player title, then I'm afraid you are going to be disappointed, the ideas within the game however are very well thought of, and certainly should be applauded.
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Like an overblown Hollywood action flick, Army of Two is an explosive good time that has its weaknesses here and there but it won’t stop you from enjoying the bullet-fueled action.
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Sometimes frightfully serious, othertimes absurdly ludicrous, it suffers from mood-swings and a general lack of coherent personality.
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games(TM)Shooters may have reached their peak according to Army Of Two’s lead designer, but as a co-op experience, Army Of Two succeeds only in adding to the pack – rather than leading it. [Apr 2008, p.108]
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The game is short and sweet but with little to offer any replay value. It’s a mishmash of good ideas that have been thrown together with only some success. It bodes well for a sequel, though.
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Official Playstation 2 Magazine UKLikable as its twin leads are, AOT's gameplay is hobbled by unbalanced guns and AI that's far too sharp to be fun. [Apr 2008, p.102]
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Play MagazineMore importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]
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Other than the controls of the weapons and poor aiming model, the great graphics and fantastic voice over work help make Army of Two a solid if unspectacular outing.
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Army of two deserves the wait and buzz all around it. It is a true one of a kind experience when it comes to looking out for your buddy in the middle of a war.
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Maxi Consolas (Portugal)Although we’re real fans of co-op action, we couldn’t help but to feel disappointed. It’s just not well structured and doesn’t seem to offer any real exciting moments. Some of its mechanics are well implemented, but there are some other cooperative shooters far better than this one that don’t even have to pull these kinds of tricks. [Apr 2008]
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Play UKIt's a refreshing change from the standard slew of shooters. [Issue#164, p.86]
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If you're looking for a game to play and you've got a friend who can sit on your couch and play it, then grab it. If you don't have a friend to play it with you, leave it alone.
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Playstation: The Official Magazine (US)The six missions, while short, are gorgeous to look at, and our heavily armored protagonists rank right up there with the baddest-looking dudes of all time. [May 2008, p.78]
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Army of Two is definitely one of those "love it or hate it" games. If you manage to "get" the game mechanics, there’s definitely quite a bit to enjoy.
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As a game by itself it kind of feels empty and soulless. Get a mate to join with you and that is forgotten as the fun level rises considerably. It’s not a bad game in single player, but you feel as if it really was meant for humans and not COMs to play with you.
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If you like co-op, and don't mind not having a single player, Army of Two for the PS3 is a great game that is worth checking out.
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If multiplayer hadn’t been a broken mess the game probably would have scored higher and while good fun, Army of Two fails to be a great game.
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The enemies just aren't clever enough to keep up with players in most situations, not to mention the number of times your computer controlled partner will inevitably get stuck behind a wall. Plus, the seven-hour campaign doesn't provide enough entertainment value without the added fun of multiplayer gaming.
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It's a fun shooter, with a really well implemented COOP element, it's just that sometimes that illusion is needlessly broken and it makes a mockery of your tactics.
Awards & Rankings
User score distribution:
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Positive: 66 out of 137
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Mixed: 56 out of 137
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Negative: 15 out of 137
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AlecLaPierreJan 26, 2009
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R.B.Mar 26, 2008
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[Anonymous]Mar 14, 2008