User Score
7.7

Generally favorable reviews- based on 42 Ratings

User score distribution:
  1. Positive: 27 out of 42
  2. Negative: 6 out of 42
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  1. May 19, 2015
    9
    Okay, before I kick things off I wanna address something. I get the feeling the dudes who gave this game a bad review (I.E. the 4 and FA veterans) played the game for all of an hour or two, then quit. This game is NOTHING like the previous AC games in that gameplay is based around running, gunning, flying, and fast finger work. VD forces the player to actually stop, assess the situationOkay, before I kick things off I wanna address something. I get the feeling the dudes who gave this game a bad review (I.E. the 4 and FA veterans) played the game for all of an hour or two, then quit. This game is NOTHING like the previous AC games in that gameplay is based around running, gunning, flying, and fast finger work. VD forces the player to actually stop, assess the situation and plan an attack that'll dispatch the enemies while you take minimal damage, your skill as a pilot is determined in how effectively you can deal with these enemies while taking as few hits and staying as unpredictable as possible. You gotta be smart and skilled if you wanna take on the monstrosities from software left waiting for you in this game considering everything you face has the real threat of killing you in a matter of seconds depending on how your AC is built.

    Story wise, it's pretty simple, if not lacking. There's 60 missions but only 10 of them actually show progress in the story, the rest are filler to unlock the real story missions. That's not to say they aren't easy or interesting, most of them are gonna be fighting another AC, and if you're not careful they can just as easily mop the floor with you as you can to some of them. The real story missions however, are an utter joy to play, they either introduce some cool new AC to fight against, or an army of allies to back you up against impossible odds. It gets crazy pretty fast, but that shouldn't be anything new to you by the time you reach mission 3.

    Customization's been completely overhauled too, making literally every part bolted on your AC an integral part that can be possibly crippling to the mech if so much as one part doesn't suit your combat style. For example in my history of AC, I've never actually spent a good 5 minutes seriously contemplating which FCS to equip, since each one has a dramatically different setup, making the one that suited me that much harder to figure out. Back in 4 and FA it felt like the smaller parts were...well smaller in that they weren't as important, sure FCS dictated range for lock-on and all, but VD feels much more refined in that the FCS, generator and even the boosters split up in three different types makes perfect sense, hell it's necessary to figure out how each one works if you wanna build the perfect AC. An interesting design choice though is that there aren't anymore back-mounted weapons or radar, instead there can be 2 sets of handheld weapons while radar and stuff is built in the head, making them that much more important. The game also gives an interesting value to legs never really seen before, in that reverse-jointed mechs can jump better and are more stable, while tank legs don't require the mech to stop and enter a sniping mode for the heavier-duty weapons like auto cannons and enormous howitzers. The parts all just come together better to make up the AC, it gives me a genuine sense of pride every time I see the mech I spent hours and hours tuning and setting up to make sure it perfectly suits me, right down to my emblem.

    Then the gameplay just makes everything feel so real. It feels to me like one of the most realistic attempts every made at a mech combat game, right down that loud echo whenever you fire a rifle. Sure flying's out, which makes the new mechanic of wall jumping that much more important to getting out of a hairy situation quickly instead of just relying on quick boosting your way out. Another addition is scan mode, which lets you analyze an enemy mech and check out which of your weapons'll hurt them most. It adds to the strategic value of the game, making it feel realistic. There isn't a whole lot of realism in just flying in guns blazing, wiping out everything and anyone to me.

    Yes, there are problems. The main colors for every background is either brown or grey, and the graphics are PS2 era, which I'm assuming is to reduce lag. And this game is brutal on newcomers, considering the menus take getting used to, and they start you off with an AC chock full of junk parts. I'm not even gonna go into how complicated it is to program the UNAC drones either, since I still can't figure it out after months of playing! Thank god they have pre-set ones that are pretty good at what they were designed for. But anyone who digs mechs should give this game a chance, it may seem dated in some regions, but the charm of the game more than makes up for it. I feel a genuine sense of giddiness every time I sent my mech into battle, laughing like a madman while jumping past barrage after barrage, turning every mech on the map into a smoking crater.
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  2. Jun 29, 2015
    10
    As a hardcore fan of the series (Meaning that I have played the series before AC4 and AC:4A) I personally think this is a welcome returned to the games roots (Where you COULDN'T fly without a dedicated build, you fake "hardcore" fans). Serious though... try making a tank fly before AC3... It was pretty impossible.

    On that note... grab the Ho Vital engine and some Shinatsu boosters, and
    As a hardcore fan of the series (Meaning that I have played the series before AC4 and AC:4A) I personally think this is a welcome returned to the games roots (Where you COULDN'T fly without a dedicated build, you fake "hardcore" fans). Serious though... try making a tank fly before AC3... It was pretty impossible.

    On that note... grab the Ho Vital engine and some Shinatsu boosters, and with careful 2nd and 3rd stage boosting (Tell me you are a diehard fan without knowing the difference between 1st, 2nd and 3rd stage boosting... I dare you), and you can easily stay at the height limit for entire matches (aka, dedicate your build to being airborne, don't expect it on a silver platter)

    The game focuses a lot more on Planning and Mech build than it on fingerwork and reflexes, which is much more a set AWAY from the 'modern' shooters. They have put an enormous load on online and teamwork, which can definitely be a hindrance if you are a solo-player, but the Multiplayer in this game... is simply unparralleled. The multiplayer is what I would best describe as a mix between free battles in previous installments, along with the teamwork and planning of a large scale assault from ChromeHounds.
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  3. Aug 24, 2017
    9
    This was my first AC game and i just beat it. I was interested because FromSoftware also design the dark souls games and I must say I was really impressed. While it does take some time to get used to designing your mech it was actually a lot simpler than expected. The story missions were fun to play through and there are a lot of them so there's quite a lot of single player content. MostlyThis was my first AC game and i just beat it. I was interested because FromSoftware also design the dark souls games and I must say I was really impressed. While it does take some time to get used to designing your mech it was actually a lot simpler than expected. The story missions were fun to play through and there are a lot of them so there's quite a lot of single player content. Mostly you fight other mechs but occasionally you have to clear the streets of weaker enemies. It's a very challenging and engaging style of gameplay which I'd certainly recommend.
    The reason i gave it a 9 instead of a 10 is because of the story... it's easily the weakest part of the game. Although information is given about the enemy mechs in text form and it's interesting to read about them there's almost no story. If Armored Core 6 features a well fleshed out and engaging storyline or at least a more engaging world for players then it could finally make this series get the attention it deserves.
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Metascore
66

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 18
  2. Negative: 1 out of 18
  1. Dec 4, 2013
    72
    Armored Core: Verdict Day will be thoroughly enjoyed by those fans that appreciated the online mode in the previous installment of the saga. For the rest, the scarce number of new elements, paired with its classic high difficulty, can really constitute a deal-breaker.
  2. games(TM)
    Nov 14, 2013
    60
    The appeal lies in the customisation options and the complex online battle system. [Issue#141, p.120]
  3. Playstation Official Magazine Australia
    Nov 11, 2013
    60
    Unsexy visuals, thin solo, and menu heavy. Only the hardcore won't look for the ejection procedure. [December 2013, p81]