In a nutshell, this third AT game is mostly a step back from AT2. The character interactions are a little better, but the gameplay is much worse.
Starting right with the bad, the battle system in AT3 is very bare-bones. They went with a Star Ocean style battle system, but forgot to give your characters any interesting skills to make these battles fun. You will pretty much just beIn a nutshell, this third AT game is mostly a step back from AT2. The character interactions are a little better, but the gameplay is much worse.
Starting right with the bad, the battle system in AT3 is very bare-bones. They went with a Star Ocean style battle system, but forgot to give your characters any interesting skills to make these battles fun. You will pretty much just be spamming the same attack over and over and over. To make matters worse, there are only three non-Reyvateil party members the entire game. In previous AT games, your Reyvateil(s) had a numbers of different songs (aka spells) to choose from. Here, you get one attack spell and that's it. The final nail in the coffin is that, like the previous games, the difficultly is still laughable. Your Reyvateil's attack is so strong that all non-bosses will die in one shot, and unlike AT2 you have to charge and use this in every battle past the halfway point as your melee attackers hit for 10 damage on enemies with 20000+ HP. The controversial gimmick in AT3 is the purge system. Basically you hold a button and shake the controller every so often and your Reyvateil will...strip. Doing so increases the song damage and special effects provided to the others. There is absolutely no sense whatsoever to this beyond blatant fanservice, seeing as AT1 and 2 took place in the same world and yet have never heard of this Reyvateil 'power-up method'. It's really just a huge step down from AT2s gameplay, and you really have to wonder if the game would have been better off as straight visual novel this time around.
The popular synthesis system is back, but unlike previous games the sole benefit to using it is for the banter while making it. As noted above, your non-Reyvateil party members are little more than distractions, so equipment upgrades have almost no impact on performance. Not that you need to get your upgrades this way, as enemies drop equipment and accessories like candy. Basically you will make everything once to see if it triggers a talk event afterwards, then never looks at the stuff again.
The game's saving grace is the Cosmosphere and character banter. The characters in AT3 have better chemistry than in previous games, so the relationships don't feel completely forced by the writers. The secondary characters get developed a bit more than previous titles as well. As other reviewers have said, this game flies past the semi-subtle innuendo in previous titles and goes right into openly discussing sexual fetishes. On one hand, it gets a little crude at times, but on the other hand it's somewhat refreshing to dispense with the *winkwinknudgenudge* dialogue for once. Combined with the purge cutscenes, that M rating is fully justified so be warned. There sadly aren't alternate costumes like in previous AT games, instead having (without spoiling any plot) a few different 'personas'. It's not quite as good, but I guess they couldn't justify having 9 different costumes per Reyvateil with the purge cutscenes. The overall story isn't amazing, but it provides a reasonable conclusion to the AT series.
All in all, there's not much to say here. For fans of the series the game's strengths are the same as previous titles, and the weaknesses...are sadly standard to AT as well. You won't be playing this for the gameplay. Players new to the series looking for a new jRPG should run away. This is a visual novel first, and a game second.
FINAL BREAKDOWN:
6/10 for AT fans
4/10 for anyone else… Expand