A controversial title, for sure. Ace Combat: Assault Horizon is not nearly as bad as people may claim. What it is, is decent. Average. It's not Ace Combat 7, but it's a fun and adrenaline-fueled spinoff that certainly does have its charm.
Set in the real world, the story can't help but be painfully predictable. Oh, look, a Russian coup d'etat overthrew the government and are attackingA controversial title, for sure. Ace Combat: Assault Horizon is not nearly as bad as people may claim. What it is, is decent. Average. It's not Ace Combat 7, but it's a fun and adrenaline-fueled spinoff that certainly does have its charm.
Set in the real world, the story can't help but be painfully predictable. Oh, look, a Russian coup d'etat overthrew the government and are attacking the United States, how original. The story, unlike previous titles, isn't at all substantial. It really might as well be playing through a Modern Warfrare title, only this time as an ace pilot in the fighter jets that sometimes give the player character on the ground air support.
No, the story is not what we're here for. It's the gameplay we play Assault Horizon for. It's fast, aggressive and in your face. Introducing a new feature called DFM, the "Dogfight Mode". When you get behind an enemy aircraft, you are able to activate DFM to take you up close and into the action, tailing your enemy through the skies and gunning them down with your guns and missiles. As much as people say these are mere on-rails segments, you actually retain full control of your plane, and you are required to continue banking and staying on your enemy, otherwise you will lose DFM. Additionally, enemies are able to get you in DFM, forcing you to dodge their fire and break their lock, or you can slow yourself down and let them get closer so you can perform a counter maneuver, quickly flipping the tables and putting you behind your pursuer.
The game is built around this mechanic, and it can often provide some pretty cool moments, though it gets boring when many enemies are downright required to be taken down with this mode. There are many scripted sequences that are used for cinematic effect, and these can sometimes get boring and stale, especially if you want to just rely on your guns and missiles, which, of course, are incredibly ineffective compared to previous games to provide incentive to use DFM, or more likely force you to use it. Another gameplay nitpick that really gets me as an Ace Combat fan is the fact that the camera is so damn close to the plane in third person. It completely eliminates your peripheral vision, preferring the cinematic effect over practical gameplay, which really irks me. The target lock camera is completely broken due to this. Holding down the lock on button in previous games provides an easy way to track a target you're locked onto, turning the camera to focus on the thing you're locked on to, putting it into easy view, but in Assault Horizon, all you get when you use it is a screen filled with plane, the thing blocking your view entirely and taking up all of the screen, making this vital tool completely worthless.
The soundtrack of this game is, as with all other Ace Combat titles, amazing. All Ace Combat games have a certain unique feel with their music, with 4's orchestrated score and Zero's incorporation of Mexican strings, and the heavy metal and aggressive score of Assault Horizon fits in with the action perfectly.
Assault Horizon is a great air combat game, but just keep in mind that it's not the Ace Combat that you know. It's a whole different animal that's testing out something new and interesting, and it's not a bad game for that. Honestly, with some refinement to the system, I wouldn't mind seeing another Assault Horizon with DFM, but with more freedom to play like previous Ace Combat titles, but reworking DFM as a more tactical strategy that feels like an ace move, rather than having it just be a gimmick.… Expand