- Publisher: Activision
- Release Date: Oct 15, 2002
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- Critic score
- Publication
- By date
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Game InformerThe gameplay has a nice balance to it, but is also fairly shallow. [Dec 2002, p.118]
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Offers decent graphics, excellent gameplay and a respectable replay value, even if its sounds arent top of the line.
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One of the biggest problems with this version is the controller.
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While it won't win any awards for fighting game of the year, it does offer enough by way of fan service and flashy combo depth to satisfy at least the faithful comic book readers and not-so picky fighting game casuals.
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A solid fighter that just can't quite climb up to what "Tekken" and "VF" have offered.
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A solid fighter, but not a great one...The often weak graphics, unacceptable load times, and poor audio make this feel like a game that was rushed out the door.
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Electronic Gaming MonthlyFactor in obscene load times and overly difficult enemy A.I., and it's a game that only rabid X-fans will enjoy.l [Jan 2003, p.194]
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It's not going to replace or even come close to your fighting game of choice.
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PSM MagazinePoor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]
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Slightly sluggish controls hurt the faster characters, leaving some of the mid-speed characters' blend of movement and power overbalanced in the grand scheme of things.
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Official U.S. Playstation MagazineThe only people who are going to enjoy this game are the die-hard fans of its source material. [Jan 2003, p.136]
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Outside of some lethargic controls, there is definitely some fun to be had with this brawler.
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A well-integrated story and a nice selection of characters help the cause, but the overly simple gameplay and poor character balance steal away some of its powers.
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The graphics are only average and the gameplay is plagued by a couple of nasty control issues.
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TotalGames.netWhen you could buy Tekken 4 for the same amount, why would you want this average contribution to the PS2 gene pool? Sometimes it can be fun, but its nothing you havent seen before, and done much, much better.
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Unbalanced characters, cheap AI, and ugly graphics mar this game to the point that its' not even worth trying out.
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Play MagazineBesides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
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In still frames this game looks good, really good. In motion it has the grace of a beached humpback whale, and even then the whale might have the advantage.
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Perhaps the most damning thing of all about Next Dimension though is that throughout our time with the game, we never once felt the impact of a blow or watched a character reel in pain theres virtually no weight to any attack and hit contact is unconvincing.
User score distribution:
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Positive: 10 out of 13
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Mixed: 3 out of 13
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Negative: 0 out of 13
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PhilipY.Aug 17, 2003It was great.
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BorisG.Mar 10, 2003
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LONGN.Mar 8, 2003