- Publisher: Bam Entertainment
- Release Date: May 31, 2002
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Unlike many other games that take a linear non-interactive approach, Way Of The Samurai is immersive and interactive every step of the way.
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The real joy of Samurai lies in the replay as you repeat the game, experimenting with characters and conversations armed with what you learned last time around in a Groundhog Daystyle effort to try to get things "right."
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Acquire did an outstanding job with the storyline of this game.
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Despite some clunky inventory management and some frustrating camera angles, this'll be a game that you'll go back to whenever you're up for a couple of hours of mayhem and swordplay.
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The way in which your character develops is refreshing for this type of game, even though the visuals and sound presentation are little more than mediocre.
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Play MagazineOnce it draws you into its web of intrigue, there's no escape. [Aug 2002, p.70]
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Some players may be turned off by the game's simple looks and occasionally cumbersome control, but sticking with Way of the Samurai reveals considerable depth.
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Its a little short, and it doesnt have a great variety of play, but WotS will satisfy those longing for a Bushido Blade 2 sequel.
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A refreshingly original release.
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Game InformerBecause of the non-linear progression, combat sometimes felt unbalanced. [July 2002, p.81]
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Short and doesn't look like much, but it's an unusual game that can be a lot of fun.
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PSM MagazineIt has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]
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If you like swordplay, if you like good story, if you like Asian ambiance, you'll like The Way of the Samurai.
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Electronic Gaming MonthlySamurai's unique but ultimately clunky combat system avoids repititious button-mashing with parry-and-dodge techniques that keep you on your toes. [August 2002, p.130]
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Official U.S. Playstation MagazineThe average player will struggle with the utterly unintuitive fighting system. [August 2002, p.111]
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I will continue to praise the open ended mechanics of the game though, as I said before, its sweet when you are not bounded simply because you arent suppose to go there.
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While the combat mechanics aren't as involved as "Bushido Blade," the combat system is solid, and there are RPG-lite elements to add to the mix.
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It's got the basics in place, but that just isn't enough. Ultimately there are superior role-playing and swordfighting games out there.
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The second coming of "Bushido Blade" this ain't, yet WOTS reveals considerable depth and replayability the longer one sticks around for its non-linear paths and consequence-laden scenarios.
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The battle system makes up for the mediocre production values, as does the many incentives to play this title over and over again.
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Playing through Way of the Samurai unlocks a battle mode for you and a friend, but its still missing something, and just remains average, which is the main fault of the game.
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Thanks to a ludicrous save scheme, once you start, you had better not stop until you reach the end.
Awards & Rankings
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85
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72
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#72 Most Discussed PS2 Game of 2002
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61
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#61 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 21 out of 30
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Mixed: 6 out of 30
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Negative: 3 out of 30
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Apr 14, 2014
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RandomSlasherSep 3, 2005
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PeterA.Aug 24, 2002Very good game..it's a must buy for those of you who like sword fighting.