- Publisher: Activision
- Release Date: Oct 18, 2005
- Also On: PC, Xbox 360
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Perhaps it's time that developers Neversoft go away for longer than twelve months and come back with something other than a glorified extension of a series that seems to be short on innovation.
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The thought of pulling a combo across an entire city with no load times is very appealing, but unless you have perfect balance, nimble fingers, and patience, you probably won’t pull it off.
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Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
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American Wasteland doesn’t quite live up to the promises made by its creator, something that ultimately ends up hurting this seventh Tony Hawk installment. After all these years of teaching couch potatoes how to skate, the good folks at Neversoft have finally released a game that you might as well skate past.
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Unfortunately, the only thing I can say that really held true for my gameplay experience is that THAW didn't stand out to me.
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Play MagazineA free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
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Yes, Wasteland has a large, free-roaming world, but it does little to change the game itself.
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BoomtownA return to form for a series that was beginning to loose its way.
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Official Playstation 2 Magazine UKUnderneath the mixed bag of superfluous trimmings lies a game that's still highly playable despite feeling very familiar. [Dec 2005, p.121]
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Edge MagazineThe title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]
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Definitely an improvement on THUG 2 in getting away from the outrageous slapstick and prank ideas and back to skating as it should be.
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games(TM)When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
Awards & Rankings
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62
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76
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#76 Most Discussed PS2 Game of 2005
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66
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#66 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 68 out of 91
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Mixed: 18 out of 91
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Negative: 5 out of 91
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rosshOct 15, 2009
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Aug 9, 2023
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Jun 30, 2022Me encanta que sea un mundo abierto lo convierte en un juego que puedes pasar horas