- Publisher: Ubisoft
- Release Date: Nov 30, 2004
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TotalGames.netWith a comprehensive (and more importantly, rather good) multiplayer game complementing the rather hard campaign mode, Ghost Recon 2 is at least heading in the right direction now - and for the moment that's good enough for us.
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Pelit (Finland)Rejects all the good Ghost Recon trademarks, like free-form missions and a decent save system. This does not affect the robust multiplayer game, though. [Jan. 05]
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Military obsessives will love it and, providing those who play it are prepared to put in the time required to learn its quirks and foibles, they should be rewarded with a fairly satisfying experience.
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It’s obvious that the graphics-heavy Clancy games are tailored toward the beefier Xbox console, and the PS2 versions ported strictly for sales dollars. On the Xbox, Ghost Recon 2 rocks – on the PS2 however, it just doesn’t measure up.
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Game InformerThe linear missions and worthless squad AI were my biggest issues with this game. [Feb 2005, p.116]
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A flawed experience from start to finish, Ghost Recon 2 on the PS2 has its share of really good action-packed moments, but its glitches are just too hard to ignore.
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games(TM)A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
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Longtime fans of the series will hate this game. Action buffs will dismiss it in favor of a multitude of other titles, and online fanatics will snicker at its lacking competitive and cooperative modes.
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The game feels a bit rushed, as if it could have used a few months more in developments, particularly when it comes to balancing some of the combat.
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Instead of making improvements, the development team made a game to appeal to a different crowd than their original audience, and I honestly don’t think the decision was a good one.
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Official U.S. Playstation MagazineLobotomized teammates, restrictive environments, and enemies with X-ray vision make it necessary to memorize entire levels. [Feb 2005, p.90]
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Unlike the other Tom Clancy titles for PlayStation 2, which were absolute gems, Ghost Recon 2 is an almost abysmal effort. It's hard to believe Ubisoft published this game, let alone green-lighted it for final production in the shape it's in.
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PSM MagazineEnemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]
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Just not that interesting of a game.
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Fails to live up to the lofty expectations of its own brand thanks to simplistic gameplay, lackluster presentation, a lack of co-op play, and an overall dearth of polish.
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An inferior product. This is a linear, action-oriented shooter that has precious little in common with the original game's realistic and tactical squad-based combat.
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Two years after its predecessor conclusively proved it Ghost Recon 2 reaffirms it: the PS2 doesn't have the RAM to do justice to Red Storm's intense A.I. routines and team-based gameplay justice.
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I'm really surprised how poorly Ghost Recon 2 for the PlayStation 2 turned out. Uninspiring level design, terrible squad AI and minimal multiplayer support all contribute to a frustrating and ultimately dull gaming experience.
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It's a tactical, team-based online shooter that isn't very tactical, is only technically team-based, and has broken netcode. What do you think?
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Electronic Gaming MonthlyAn extremely frustrating, poorly programmed mess. [Feb 2005, p.106]
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So many things in this game are either unpolished or retarded that it’s hard to care about the subject matter.
Awards & Rankings
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75
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#75 Most Discussed PS2 Game of 2004
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User score distribution:
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Positive: 9 out of 24
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Mixed: 5 out of 24
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Negative: 10 out of 24
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Aug 8, 2022
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Aug 28, 2020
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Mar 24, 2020