- Publisher: Crave
- Release Date: Apr 18, 2006
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The level of skill that it's possible to gain in this game is by far its greatest strength. The excellent physics model allows a very fine degree of car control and this gives the player an opportunity to hone their techniques almost to perfection. [JPN Import]
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PSM MagazineOverall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]
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If this game interests you at all, let me make a recommendation – buy Tokyo Xtreme Racer Drift 2 instead.
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Official U.S. Playstation MagazineNarrow, winding roads take TXR's already bad handling and make it feel that much worse. [Apr 2006, p.80]
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Game InformerCheap or not, there are many good racers out there, and Tokyo Extreme Racer Drift doesn't come close to its contemporaries. [Apr 2006, p.124]
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Tokyo Xtreme Racer DRIFT could have been a drift racing fans godsend, but the experience is soured by balancing issues and bad AI.
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It nails some of the key points of the drift-racing genre, but Tokyo Xtreme Racer DRIFT lacks practically every other component needed to make an exciting racing game.
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Tokyo Xtreme Racer DRIFT very similar to the Midnight Club series but less dimensional. It's priced under twenty bucks but I've seen it available on the net for less than ten - and frankly it might not even be worth that much.
Awards & Rankings
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63
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#63 Most Discussed PS2 Game of 2006
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User score distribution:
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Positive: 15 out of 19
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Mixed: 2 out of 19
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Negative: 2 out of 19
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May 1, 2023
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Feb 4, 2023
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JonathanE.Oct 5, 2006