Metascore
69

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 32
  2. Negative: 3 out of 32
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  1. Electronic Gaming Monthly
    45
    It's just mediocre all around. [Jan. 2007, p.106]
  2. A trip to Thrillville takes you on a long, unnecessary detour through Dullsville.
  3. 40
    There's just not enough to juggle in this low impact virtual theme park to keep sim junkies mesmerized. Roller coaster crafting is way too dumbed down to make the process feel like creation.
User Score
3.3

Generally unfavorable reviews- based on 56 Ratings

User score distribution:
  1. Positive: 15 out of 56
  2. Negative: 36 out of 56
  1. Sep 13, 2012
    9
    Thrillville lets you build the park of your dreams. At least, that's what they say. Obviously, you can't recreate an exact replica of SpaceThrillville lets you build the park of your dreams. At least, that's what they say. Obviously, you can't recreate an exact replica of Space Mountain, but it does enough to be fun, and compelling. Using basic rollercoaster physics, the game let's you plan, build, and manage a successful amusement park. You can talk with guests, play various mini-games and even ride your own rides! Although, the humor is a bit cheesy, it still delivers a great gaming experience. 9 out of 10 from me. Full Review »
  2. May 4, 2017
    8
    I have seen many people confuse Thrillville and Rollercoaster Tycoon over the years, and the first thing that must be made apparent in thisI have seen many people confuse Thrillville and Rollercoaster Tycoon over the years, and the first thing that must be made apparent in this review is that they are most certainly not the same.

    While Rollercoaster Tycoon focuses specifically on a more complex building aspect of making a theme park, Thrillville offers a much more casual experience that pre-sets many things for you but still gives you more than enough freedom to experiment and play around with the tools the game provides. Think of it as a gateway game to Rollercoaster tycoon for children and those with little experience in the genre.

    Thrillville presents you with a simple task - maintain existing themed rollercoaster parks and draw in the crowds to make lots of money. To achieve this task, you must build stalls, rides and rollercoasters to wow the guests and build up more money to buy bigger and better stuff down the line. You can walk around your parks to talk with guests and make friendships with them, which increases overall happiness of guests. You can also hire entertainers (to raise happiness), mechanics (to keep rides from breaking) and cleaners (to clear up rubbish and sick from guests).

    Many of the games you place down in your parks are actual playable games that can become addictive if you're not careful. As for rollercoasters, there are various types but the game always limits how much you can do with them. Though as a child, I never found that to be too much of a problem because there was still enough space to get almost any vision you had for a coaster built.

    Thrillville also offers a plethora of missions for you to complete, with various categories spanning your guests to your games, you'll find beating these missions very rewarding and satisfying.

    Overall I find Thrillville to be a rather unique game with a lot more to offer than meets the eye (if you're willing to give it a chance that is). I had a lot of fun with this game as a kid and even today I still find it enjoyable to play. This game really isn't as bad as some make it out to be.
    Full Review »
  3. Mar 20, 2019
    7
    It's good for what it is, a PS2 Era business/management sim. My Dad found it going for only 2 bucks and I've gotten that money's worth andIt's good for what it is, a PS2 Era business/management sim. My Dad found it going for only 2 bucks and I've gotten that money's worth and more from it. It has a bunch of options for what to do with not too much depth, but enough to be interesting. Some of the optional minigames such as golf, racing, and trampolines are fun. You can market your park to attract certain demographics, which is as simple as pressing X twice on a specific magazine, you can talk to park goers and even flirt and matchmake, you can design custom tracks, hire and train cheerleaders, groundskeepers and mechanics, etc.

    One complaint is that the areas you can put carnival rides and stalls and whatnot get crowded pretty fast and you'll soon not know where to put what
    Full Review »