- Publisher: EA Games
- Release Date: Nov 9, 2004
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Maxis' bold changes to the original formula set forth by The Sims aren't all for the better, but they make The Urbz a very distinctive and surprisingly solid game.
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I don't know about you, but my idea of a good time does not involve the viewing of a man or woman going to the bathroom. All nude parts are purposely blurred, but even so, it was completely unnecessary.
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Fun for a while, and the customization is quite compelling at first, but before long the innate repetition, linearity, and ultimate emptiness really begin to grate.
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What's really interesting about this game is that for all that it's doing differently, it still just does not feel all that much different from the typical Sims formula.
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Official U.S. Playstation MagazineIt's rather like cotton candy - fun if insubstantial, without any redeeming nutritional value. But there are times when cotton candy hits the spot just fine. [Jan 2005, p.102]
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It's fun, but a shallow fun, based on shallow characters ' maybe the perfect game for the kids from "Clueless" or "The OC."
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Electronic Gaming MonthlyThe streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]
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games(TM)The Urbz feels like a step back for the franchise; despite EA's efforts to bring gamers a "console exclusive' there's not a lot on offer here. Fans won't find anything new, but newcomers may well discover the pleasure of the series and seek out EA's back catalogue of simulated lifestyles. [Christmas 2004, p.114]
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A very sweet game and, thankfully, very easy to play from the outset. While nowhere near as comprehensive as "The Sims," this is as endearing and sylish as keeping people as pets gets.
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A pleasant change from "The Sims" that is tailored to those who would find the constant reinventing of personal style an appealing diversion.
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TotalGames.netThe Urbz is simply not fun. At all. Not only are your Urbz's bodily functions hyper-accelerated, but satisfying one of them, naturally to the detriment of another, is too time consuming with animations lasting an uncomfortably long amount of time, especially when you'll be seeing them so often.
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Seems that once you've done it all in one district, though, you'll end up doing the same things elsewhere. The only fundamental changes are the background and the inhabitants. There's no real final goal; you just keep playing until you get tired.
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BoomtownIf The Urbz was marketed as ironic social commentary it may have raised a wry smile, but the frivolous manner in which it tries to appeal to the cool-set eventually becomes irritating.
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A "Sims"-Lite with a 12-year-old's vision of life painted glossily (and thinly) on top. You'll either love it or hate it depending on your view of games and the world. [PSM2]
Awards & Rankings
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33
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#33 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 23 out of 31
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Mixed: 5 out of 31
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Negative: 3 out of 31
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EmilyC.Feb 20, 2005This game is so awesome!!! rock on!
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AngelaR.Feb 14, 2005
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AmyJ.Dec 8, 2004Too easy, In the first day I made it to the big house. Is there anything else to do?