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An enjoyable, tense, and if anything one of the most surprisingly playable games of the year so far.
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As it is though, it's a good, solid, disquieting action game that ought to serve fans of the macabre and whodunnit-with-demons perfectly adequately, but stands little chance of threatening the crowns of the Silent Hills, Resident Evils and Project Zeros of this and other worlds.
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Classical monsters are one thing, but why encourage players to think of themselves as killers of women and children, brought to justice, but justified by their "insanity"?
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The story loses steam about two-thirds of the way through; solving puzzles, which are few and far between, requires little brainpower; and it's far to easy to survive your sentence with so much free ammo and health lying around. [May 2004, p.86]
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Edge MagazineHad the level design have been a touch more ingenious, and the creatures exhibited more guile, this could have been memorable. [June 2004, p.106]
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The learning curve is gentle, the controls simple to master, but theres little new here.
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It doesn't help that you seem to be shooting the same handful of monsters no matter where you areor that the vast majority of these look like offspring of Soul Calibur's Voldo. The shoddy framerate, slippery controls, and blocky character models provide an even more low-rent feel.
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The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.
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TotalGames.netThis is as much fun as working in a butchers, if you happen to be one of those spooky automatons that stand in the window and carve meat for eternity.
Awards & Rankings
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68
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38
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#38 Most Discussed PS2 Game of 2004
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64
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#64 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 55 out of 65
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Mixed: 8 out of 65
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Negative: 2 out of 65
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EdB.Jul 31, 2005
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NathanB.Oct 2, 2004Dude, I almost wet myself more than once while playing this game. Enough said.
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MattS.Mar 13, 2004