- Publisher: Aspyr
- Release Date: Jan 9, 2007
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The Shield has some unique things going for it, but the spotty enemy (and friend) intelligence and monotony keep it from achieving anything close to greatness.
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The Shield's graphics look average and it brings nothing new to the action adventure genre, but the foul language and story should entertain people like a trashy novel. While not especially well conceived, people will always crave the next, ridiculous scene.
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I really wanted to like The Shield. Unless you’re a Shield enthusiast like me, you’ll be safe passing on this one.
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For a storyline that is both pointless and lame, considering it takes place almost three years ago according to the show's storyline, The Shield leaves a lot to wish for. Better gameplay, more responsive controls, no bugs or glitches or, even better, for games like this never to be made.
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I was happy that The Shield made great use of its police officer premise, but the game really wore me down. It probably doesn’t deserve a critical thrashing, but the gameplay and story can’t compete on today’s shelves.
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Worst of all, the game is glitchy; I phased through a few walls and got gunned down after getting stuck behind some invisible cover.
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Much of the game may be poorly designed, cruelly difficult and obnoxiously unfair, but none of these flaws are necessarily show-stopping.
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Official Playstation 2 Magazine UKFans of the show might want to give it a quick rental. [Aug 2007, p.93]
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Neither quality fan service nor a good action game on its own merits, The Shield fails miserably to live up to its license's pedigree.
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Sparse level designs and first-generation-like PS2 graphics are combined with unintelligent and unoriginal gameplay for the most corrupt television-to-game package in a long time.
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In the end, The Shield really can't even cater to its target audience due to committing one cardinal sin: it couldn't recreate the stylish, immersive atmosphere of the show.
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The Shield is too little, too late; what would've been a merely mediocre license tie-in is now, due to its very late birth, simply a bad game.
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PSM MagazineSadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]
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PSM3 Magazine UKEven the most rabid of fans will be disappointed. [Sept 2007, p.80]
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Sadly, The Shield: The Game plays like a bad episode of the show and there is hardly anything here that will entertain fans of the show or gamers who are looking for a gritty action game.
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This is one game that should have never been let out of a holding cell.
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The Shield, in the end, is a game that will only appeal to the true hardcore fans. If you love the TV series rent it, otherwise take a pass.
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You've lost a lot of respect and you've ruined the enjoyment of hundreds of your admirers. Look me in the eye and tell me you're not ashamed.
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Playstation Official Magazine UKDid the developers even watch the show before they made the game? [Aug 2007, p.112]
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It's deeply flawed, with awful game design and mechanics marring the entire experience.
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The Shield is one of the most boring, generic games we've ever played, even with a strong character like Vic Mackey. There's really nothing about the gameplay, visuals, sound, or story that can justify a purchase.
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An unmitigated disaster. Terribly designed both technically and in terms of gameplay, it’s a miserable, useless, joyless experience entirely bereft of fun.
Awards & Rankings
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65
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#65 Most Discussed PS2 Game of 2007
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42
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#42 Most Shared PS2 Game of 2007
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User score distribution:
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Positive: 5 out of 11
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Mixed: 1 out of 11
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Negative: 5 out of 11
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Jun 19, 2017
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spencerh.May 7, 2007
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RobJan 18, 2007