- Publisher: Namco
- Release Date: Oct 26, 2004
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The video game equivalent of a hand-crafted reproduction of Howard Hughes' Spruce Goose -- laborious, archaic and best left to fanatics. That's not to say it's a bad game, though. On the contrary, it's great... but only if you evaluate it in the context of what it actually is.
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The game has a solid storyline, and some interesting ideas, but fails to really do much with it at all.
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We like to feel secure in our hard work, and losing progress we have made is a major turn off, especially if we can’t point the blame to anyone other than ourselves for the screw up.
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The sub quests that you can pick up in town are also a pain. For some odd reason, you cannot start these quests with any of the items that your character currently possesses.
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While maybe not quite a “Nightmare”, Druaga may at least make your sleep an uncomfortable one. I would pass this one by for a host of much better alternatives.
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A dungeon hack of the most boring kind. You'll have the most fun farming for items, but that is predicated on an enjoyment of the simplistic, dull combat, the constant repetition of dungeons, and overall tedium.
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If you can tolerate its quirks and incredibly strict gameplay parameters, The Nightmare of Druaga is actually quite enjoyable and satisfying. Just don't ever, ever die.
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The graphical elements are very nice, and somewhat simplistic, and growing your character with armor is enjoyable. Unfortunately, the gameplay holds this back and the sound effects should have been discontinued 10 years ago, which is when this game would have been a solid performer.
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Even though I found myself somehow drawn in when I played, it often felt more like work than play.
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GMR MagazineA game designed solely and specifically to appeal to nostalgia-addled fans, released in a country where that nostalgia doesn't exist. [Dec 2004, p.102]
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PSM MagazineOften tedious and can be a little unfair. [Dec 2004, p.82]
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As a package The Nightmare of Druaga offers a spin on the RPG and action RPG genres. Druaga offers plenty of monster slaying, treasure hunting and dungeon exploring.
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The “At-Once-Turn-System” adds a welcome strategic element to dungeon-crawling, but monotony and repetition destroy any redeeming value the system might have.
User score distribution:
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Positive: 6 out of 8
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Mixed: 2 out of 8
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Negative: 0 out of 8
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Jun 6, 2023
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Aug 26, 2020um magnifico jogo, que te faz pensar bem taticamente, é o tipo de jogo que você aprende com os erros, vale muito a pena jogar!!!
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May 2, 2013