- Publisher: Gotham Games
- Release Date: Oct 21, 2003
- Also On: PC
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TotalGames.netThe real problem is - aside from the lack of speed - the awful handling and controls. It doesnt feel like a motorbike and actually controls like a normal player character, in that you accelerate by pushing forwards with the left stick, and control direction with the right.
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Its fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
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Official U.S. Playstation MagazineTGE effectively mixes a variety of gameplay, from manning a turret in a dogfight over Europe to sneaking through POW camps Solid Snake-style to Steve McQueen's daring cross-country bike escape. [Sept 2003, p.93]
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The game suffers from many faults that turn what could have been an excellent game of stealth into a game that is sometimes very frustrating to play.
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Game InformerIt looks and plays (especially in the first "go and get this" section) like a cheap "Hitman 2." [Sept 2003, p.109]
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PlayboyA chance to slap James Garner silly would have been a really nice touch. [Aug 2003, p.32]
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Obviously, MGM and the McQueen family gave their approval, but whether you enjoy it will depend on your love of the genre and your tolerance for mediocrity.
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May be fun for die-hard fans of the film, but if you're just looking for a good action game, or even a good World War II action game, you could do better.
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The AI isn't very good in most games but in this game it's pathetic.
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The drab pacing isnt helped by clunky controls and muddy graphics.
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The enemy AI seems to be a mixture of wunderbar and dumkopf - they frequently rumble you when you're convinced you're well concealed, yet sometimes you can swing a punch at them from one foot away and they totally ignore you.
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Control was my biggest issue throughout the game. If the interface was fine tuned a bit and made a little easier to use, The Great Escape could have been a blast to play.
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Cheat Code CentralThe motivation that drives the movie is life - staying alive. Should the game have adopted a one-life-only policy, meaning that if you're killed it's game over, it would immediately result in more tension.
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Electronic Gaming MonthlyIt was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]
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PSM MagazineA lack of depth and dodgy pacing. [Oct 2003, p.40]
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games(TM)Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]
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Feels unfinished and thrown together.
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A severely flawed game. Yet somewhere - hidden underneath a terrible combat system, weird AI and an untrustworthy camera - there lies the frail skeleton of a good stealth game.
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his game makes a mockery out of both its source material and the stealth genre it pretends to be a part of.
User score distribution:
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Positive: 17 out of 26
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Mixed: 5 out of 26
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Negative: 4 out of 26
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Aug 15, 2016
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Aug 22, 2023I remember it being extremely confusing. Me and my friends could not figure out where to go, what to do, etc. We gave up at some point.
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Jun 26, 2020