- Publisher: Sega
- Release Date: Aug 1, 2006
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While the decision to expand upon the Super Monkey Ball franchise is to be applauded, the fact that the execution is so lacklustre conspires to make Adventure a less than essential purchase.
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Super Monkey Ball, it seems, just doesn't work as an adventure game.
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While the game has a lot of solid concepts, a ton of stages, and some pretty good “boss” fights, (if you even want to call them that) the game sadly suffers from a horrible camera and just annoying challenge; and in the end, the experience isn’t memorable by any means.
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Play UKThe impossible puzzles to the Loading Gates destroy the enjoyment and leave you feeling more than a tad frustrated. [Issue 143, p.90]
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Official Playstation 2 Magazine UKCertainly nothing to go ape for. The adventure slips on a banana peel, but the classic mode and mini-gmes redeem the package. [July 2006, p.76]
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The charm factor is certainly still here in abundance. Ultimately though, it's simply far too frustrating for its own good.
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games(TM)Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
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Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
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Past Monkey Balls have let players select puzzles from a menu. Adventure only offers sets of puzzles ranked by difficulty. Get stuck on one, and there's nowhere else to go.
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Traveller's Tales has perverted Sega's previously charming action puzzle series into a clumsy, frustrating action adventure game.
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A very disappointing one. If you want to get the most out of it, buy it for the new puzzles and not the story mode.
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The problem seems to be that everyone involved was aiming low, and it's not a game that ever speaks of large-scale effort or imagination; the graphics are recycled, the monkey voices are largely the same throughout, and the script is humourless, journeyman stuff that wouldn't make it onto CBeebies. There's no enthusiasm.
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The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title.
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Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
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Adventure's six party games and puzzle-based challenge mode are the best this game has to offer. With multiple players, Adventure flies in the face of its weak story mode and becomes a genuinely fun experience.
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Unless you're very forgiving, impervious to frustration, or blindly love all things Monkey Ball, Super Monkey Ball Adventure probably isn't your idea of a good time.
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BoomtownUnfortunately, the poor controls, cringe-worthy sound effects and a story that I'm not even sure would fight for the attention of a child make for a serious let down to anyone seeking a Marble Madness shadow with a narrative.
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With only the puzzles of Challenge Mode and the Party Mode games to save it, SMBA would have been better off as just another puzzle game -- except it's not nearly as good as the puzzle games.
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Official U.S. Playstation MagazineUnfortunately, you have to keep playing through the adventure portion of the game, and it really isn't all that worth it unless you're the most ardent fan of monkeys inside balls. [Oct. 2006, p.87]
User score distribution:
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Positive: 7 out of 13
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Mixed: 3 out of 13
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Negative: 3 out of 13
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AndymanAug 10, 2006
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Oct 25, 2013
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LacklusterstarletSep 27, 2006