• Publisher: Sega
  • Release Date: Aug 1, 2006
Metascore
53

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 32
  2. Negative: 11 out of 32
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  1. While the decision to expand upon the Super Monkey Ball franchise is to be applauded, the fact that the execution is so lacklustre conspires to make Adventure a less than essential purchase.
  2. 62
    Super Monkey Ball, it seems, just doesn't work as an adventure game.
  3. While the game has a lot of solid concepts, a ton of stages, and some pretty good “boss” fights, (if you even want to call them that) the game sadly suffers from a horrible camera and just annoying challenge; and in the end, the experience isn’t memorable by any means.
  4. Play UK
    61
    The impossible puzzles to the Loading Gates destroy the enjoyment and leave you feeling more than a tad frustrated. [Issue 143, p.90]
  5. Official Playstation 2 Magazine UK
    60
    Certainly nothing to go ape for. The adventure slips on a banana peel, but the classic mode and mini-gmes redeem the package. [July 2006, p.76]
  6. The charm factor is certainly still here in abundance. Ultimately though, it's simply far too frustrating for its own good.
  7. games(TM)
    60
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
  8. Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
  9. Past Monkey Balls have let players select puzzles from a menu. Adventure only offers sets of puzzles ranked by difficulty. Get stuck on one, and there's nowhere else to go.
  10. Traveller's Tales has perverted Sega's previously charming action puzzle series into a clumsy, frustrating action adventure game.
  11. A very disappointing one. If you want to get the most out of it, buy it for the new puzzles and not the story mode.
  12. The problem seems to be that everyone involved was aiming low, and it's not a game that ever speaks of large-scale effort or imagination; the graphics are recycled, the monkey voices are largely the same throughout, and the script is humourless, journeyman stuff that wouldn't make it onto CBeebies. There's no enthusiasm.
  13. The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title.
  14. Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
  15. 50
    Adventure's six party games and puzzle-based challenge mode are the best this game has to offer. With multiple players, Adventure flies in the face of its weak story mode and becomes a genuinely fun experience.
  16. 50
    Unless you're very forgiving, impervious to frustration, or blindly love all things Monkey Ball, Super Monkey Ball Adventure probably isn't your idea of a good time.
  17. Boomtown
    50
    Unfortunately, the poor controls, cringe-worthy sound effects and a story that I'm not even sure would fight for the attention of a child make for a serious let down to anyone seeking a Marble Madness shadow with a narrative.
  18. With only the puzzles of Challenge Mode and the Party Mode games to save it, SMBA would have been better off as just another puzzle game -- except it's not nearly as good as the puzzle games.
  19. Official U.S. Playstation Magazine
    50
    Unfortunately, you have to keep playing through the adventure portion of the game, and it really isn't all that worth it unless you're the most ardent fan of monkeys inside balls. [Oct. 2006, p.87]
User Score
6.7

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 7 out of 13
  2. Negative: 3 out of 13
  1. Andyman
    Aug 10, 2006
    3
    This game is the perfect example of why you shouldn't mess with a good thing. Forcing SMB to be an adventure game is a very bad call on This game is the perfect example of why you shouldn't mess with a good thing. Forcing SMB to be an adventure game is a very bad call on the developer's part, and their poor decision is only made worse by this game's absolutely horrible camera. The game is nearly unplayable as a result, as the time you spend wrangling the camera into place causes you to roll off ledges, into obstacles, etc. Play SMB Deluxe instead, and forget you ever heard of SMB Adventure! Full Review »
  2. Oct 25, 2013
    7
    The challenge mode is still as fun as ever, but why do you have to unlock the higher difficulty options by beating the first ones when theThe challenge mode is still as fun as ever, but why do you have to unlock the higher difficulty options by beating the first ones when the other games before it didn't. In fact that's the problem with the game, too much stuff is locked and makes most minigames boring unless you play the adventure mode and unlock them which isn't very fun to begin with. Full Review »
  3. Lacklusterstarlet
    Sep 27, 2006
    9
    It is frustrating in story mode but I like a challange. The camera sucks . Party games are always fun but even though the story mode is hard It is frustrating in story mode but I like a challange. The camera sucks . Party games are always fun but even though the story mode is hard and missions seem timely. I played this game like an addict until I completed the story, which took forever and I still love cute little hard working monkeys trapped in a two-tone ball. Full Review »