- Publisher: Sega
- Release Date: Aug 1, 2006
Buy Now
- Critic score
- Publication
- By date
-
Edge MagazineIt’s just too hard, the physics too capricious, and the tasks too frustrating for words. [Aug 2006, p.85]
-
PSM2 Magazine UKA tragic waste of one of gaming's more loveable franchises, Adventure takes the Monkey Ball concept and employs it in a manner to which it just isn't suited. [Aug 2006, p.58]
-
As any gamer knows, frustration is part of the joy of gaming, but this level of unresponsiveness is something not even the training mini-games on the title can prepare you for. Put that together with poor level signposting and you have an unengaging experience.
-
This is a cookie-cutter sequel that borders on average and occasionally fails to hit the mark, but it's not awful. The puzzle mazes are still as addictive as ever, even if they are lacking finesse, and the adventure mode has its moments largely because of the new character power-ups.
-
The adventure boldly promised by the title is lacking, leaving only a half-hearted tale that's trailing dozens of frustrated players and broken controllers in its wake.
-
A misguided concept results in the worst Super Monkey Ball game to date. Wait for the next-generation sequel later this year.
-
With the failure of its flagship story mode, Super Monkey Ball Adventure becomes a rather dull product that has little reason to exist.
-
Electronic Gaming MonthlyPlay Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
-
Game InformerLong story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
-
PSM MagazineThe Story mode is fatally flawed. [Oct 2006, p.84]
-
Traveller’s Tales should have left Super Monkey Ball as a puzzle game, instead of trying to turn it into an adventure platformer.
User score distribution:
-
Positive: 7 out of 13
-
Mixed: 3 out of 13
-
Negative: 3 out of 13
-
AndymanAug 10, 2006
-
Oct 25, 2013
-
LacklusterstarletSep 27, 2006