- Publisher: THQ
- Release Date: Sep 23, 2002
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- Critic score
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- By date
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Game InformerEasily reigns as the best dungeon crawler on the PS2, and one of the most engrossing RPGs around. [Nov 2002, p.122]
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An admirable sequel with a fascinatingly lengthy quest, great characters and plenty to see and do.
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Incredibly large (even by RPG standards), this game is packed with gaping quests, enthralling side stories, and a complex backbone the likes of which are rarely seen.
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This isnt the prettiest adventure to hit the cathode-ray tube, but as an enjoyable and well-woven game it holds together in an enjoyable and consuming manner without resorting to pigeon philosophy and half-hour digital fireworks.
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I really enjoyed listening to the music of Summoner 2. The orchestrated music is done perfectly, and really fits the games theme.
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A refreshing, decidedly western RPG that could have been incredible with just a few minor changes. Nonetheless, Summoner 2 is lots of fun.
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Packing a solid plot, creative elements not really seen in RPGs, and tons of action, Volition looks to have another hit on their hands.
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Theres a great side-quest-and-story-packed game underneath the not-so-luscious surface.
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Rides the line between story and "freedom" well.
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It's not the prettiest RPG out there, and it certainly isn't the best sounding, but it's got a massively long and interactive quest, plenty of land to explore, a number of interesting playable characters and a real dose of challenging gameplay.
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The well-told story, furious battles, and engrossing settings should allow you to look past a few design problems.
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By and large a very good adventure role-playing game, with a memorable cast of characters and plenty of pure action.
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The combat system is leaps and bounds above the first games, but things like pausing for spell animations and disjointed, eye-watering lighting and texture palettes keep the interest level down.
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PSM MagazineThe first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
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Electronic Gaming MonthlyIronically, Summoner 2's strengths (faster action, computer-controlled allies) expose the game's many weaknesses (poor camera during combat, enemies that swarm you, sluggish controls). [Nov 2002, p.70]
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Official U.S. Playstation MagazineBlocking, for one, is not nearly as effective as it should be, and the controls suffer from a slight delay that reduces melees into button-mashing frenzy. [Nov 2002, p.192]
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Summoner 2 is to the original Summoner what a case of shower grout is to a clogged drainpipe full of hair.
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Play MagazineAnimation-wise, what's here is nice, and the models are very good, but Maia especially needs more variety. [Nov 2002, p.85]
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Despite the many faults of Summoner 2, I cant stop playing. Given the several other RPG options available this fall, however, checking out Summoner 2 might fall on taste alone.
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While the game certainly has aspirations to action-RPG greatness, it falls far, far short of the mark by instead boiling down to a trudging mess of relentless combat, character statistics and more quests and side-quests than you could shake some kind of magic stick at.
Awards & Rankings
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76
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88
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#88 Most Discussed PS2 Game of 2002
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52
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#52 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 23 out of 27
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Mixed: 2 out of 27
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Negative: 2 out of 27
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Jun 22, 2017
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Dec 18, 2013
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AirshodJan 23, 2006