- Publisher: Metro3D
- Release Date: Oct 12, 2002
Buy Now
- Critic score
- Publication
- By date
-
Official U.S. Playstation MagazineWhat's so great about this game is that it delivers a true sensation of underwater combat without getting all hung up on the details that would normally lead to frustration. [Nov 2002, p.190]
-
Play MagazineThrow in some fun surface sequences and you've got a really well-rounded, classic shooter. [Dec 2002, p.86]
-
Electronic Gaming MonthlyIts combo of intense, old-school action-shooter gameplay... with entirely original elements (the sonar effect is genius) has me hooked. [Nov 2002, p.298]
-
If youre the type of player that enjoys naval themes or even if you just like a lot of guns-blazing, shoot-em-up action, the game is destined to be a bona fide sleeper hit. Dont miss the boat.
-
May take on a little water in the graphics department, but nonetheless swims along nicely in the action genre.
-
Game InformerMoves slower than Jacque Cousteau on the toilet. [Jan 2003, p.96]
-
Though the graphics and sound are fairly basic (aside from a few lighting touches and stylish cinematics, Sub Rebellion could be a PSone game), the gameplay packs a more detailed punch.
-
After playing it for a while and as the game begins to get challenging, feelings of accomplishment and tension during battles start to creep in, and the game starts to evoke a decent bit of emotion.
-
The overall solid game design barely avoids being overshadowed by unexceptional production values.
-
Although Sub Rebellion isn't the best-looking game on the block, it is still a lot of fun to play. Huge bosses have numerous targets to destroy and the action can get intense.
-
If you're the type of player who enjoys naval themes or even if you just like a lot of guns-blazing, shoot-'em-up action, it's well worth sinking your money into this title.
-
It may grow a bit tired deeper into the game but the formula works well.
-
PSM MagazineIts biggest fault is the fact that - underwater setting or not - it's very plodding for an action game, due in large part to some overly cumberson controls. [Nov 2002, p.54]
-
Because of this control scheme, moving your sub is a constant frustration, as positioning your sub is very hard, and precise movements are damn near impossible.