- Publisher: Atari
- Release Date: Jun 25, 2002
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlySure, the graphics, control and physics here are super-duper. It's just that the actual gameplay can get as repetitive as scrawling "I'm a stuntman!" a thousand times on a chalkboard. [August 2002, p.128]
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PSM MagazineJust even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]
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The somewhat frustrating part is that each scene, after completion, lasts about two minutes, yet takes an hour or so to complete, and while you feel a great sense of accomplishment in finishing each scene, watching the brief replays may make you ponder, "I spent an hour toiling at the controller for this!?"
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Stuntman is purely about skilled, balletic driving. The redundancy of trying the same stunt over and over again is an exercise in tedium, yet the visual pay off is huge.
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A good idea, and I think that with the right implementation it could make for an excellent game. Bogged down with tedious, unpolished gameplay, weak graphics, and unimpressive presentation, Stuntman is not that game.
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netjakMediocre, like Lee Majors.
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Stuntman's most noticeable flaw is the load time before a level, which takes upward of a minute whether you are playing it for the first time or restarting it.
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While youve gotta love Stuntmans originality and electrifying stunts, its high level of frustration and repetition will drive many gamers away. Far, far away.
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Play MagazineThis is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]
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Official U.S. Playstation MagazineTrue, there is a sense of colossal achievement that results from completing a shoot...but I really don't think it should be such a painful experience to get there. [August 2002, p.106]
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Genuinely great idea, but incredibly frustrating.
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What begins as an interesting premise quickly deteriorates into a largely annoying trip due to restrictions placed on a player's freedom and the developers artificially ramping up the difficulty by refusing to let players know what they are supposed to be doing before the film starts rolling.
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Entertainment WeeklyMy advice: Wear a helmet while playing, because you'll be banging your head against the TV in frustration. [Summer 2002]
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Im not kidding, nearly every facet of this game screams PSONE!, had Reflections not decided to include the excellent DVD add-ons, I wouldnt be surprised to see this one appear on the little gray box.
Awards & Rankings
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51
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#51 Most Discussed PS2 Game of 2002
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58
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#58 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 12 out of 44
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Mixed: 18 out of 44
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Negative: 14 out of 44
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Aug 22, 2023I kind of liked it at first, but it gradually became harder and harder, and abandoned it out of frustration.
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Jun 5, 2022It had the power to be a good game in 2002 the gameplay and physics were very good but the AI was crap and the difficulty was high
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Oct 3, 2021