- Publisher: LucasArts
- Release Date: Dec 10, 2002
- Also On: PlayStation 4, PlayStation 5
Summary:
You are thrust into the heat of battle in the galaxy's most unforgettable conflict. Lead the Republic army in the greatest battles of the epic Clone Wars as Anakin Skywalker, Mace Windu, and Obi-Wan Kenobi. Your directive: stop the Separatists from reassembling an ancient Sith weapon of mass annihilation! Take over where Episode II ends. Play out the greatest battles of the epic Clone Wars. Undertake missions ranging from intense close combat engagements to enormous large-scale battles. Pilot over five unique craft (Republic gunship, speeder bike, fighter tank, assault walker and even a maru) against over 30 different combat units. Play four entirely different multiplayer modes: team-based strategy, deathmatch, king-of-the-hill, and co-op endurance. Engage in sixteen single-player missions on six expansive worlds from the Star Wars universe. [LucasArts]
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| Rating: | T |
|---|---|
| Developer: | Pandemic Studios |
| Genre(s): | Action, Shooter, Third-Person, Sci-Fi |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| Sound: | Dolby Pro Logic II |
| License: | Movie |
| Offline Modes: | Competitive Cooperative Team Oriented |
| Cast | Credit |
|---|---|
| Dan Stanfill | Additional Programmer |
| Josh Resnick | President |
| Greg Borrud | Executive Producer |
| Trey Watkins | Design Consultant |
| Jens Andersen | Additional Design |
| Jens Andersen | Lead Designer |
| Michael Smith | Support Staff |
| Jason Scanlin | Programmer |
| House of Moves | Motion Caption Service |
| Andrew Goldman | CEO |
| Brad Pickering | Programmer |
| Ken Miller | Programmer |
| Carey Chico | Art Director |
| Scott White | Artist |
| Chris McGee | Artist |
| Marc Turndorf | Production Support |
| Joseph Donaldson | Support Staff |
| Dean Betton | Lead Artist |
| Creat Studios | Hi-Res Cutscenes |
| Avenir Sniatkov | Project Leader |
| Stewart Miles | Programmer |
| Sean McKinney | Artist |
| Mark Pajarillo | Artist |
| Richard Smith | Artist |
| Richard Wong | Artist |
| Natasha Kholiavko | Production Director |
| Stanislav Volodarsky | 3d Animation And Special Effects |
| Anton Oparin | Character Setup |
| Peter Anikin | Lighting |
| Eric Gewirtz | Director |
| Matthew Palmer | Lead Artist |
| Juan Sanchez | Lead Artist |
| Chris Baker | Programmer |
| Adam Batters | Programmer |
| Steven Duan | Programmer |
| Chris Fandrich | Programmer |
| David Givone | Programmer |
| Nathen Mates | Programmer |
| Salah Nouri | Programmer |
| Josh Verall | Programmer |
| Greg Walker | Programmer |
| David Baker | Production Coordinator |
| Phil Hong | Associate Coordinator |
| Paul Baker | Designer |
| Chris Fusco | Designer |
| Joe Shackelford | Designer |
| Dellekamp Siefert | Designer |
| Chris Arden | Artist |
| Moon Bae | Artist |
| Walter Cosico | Artist |
| Sungpil Im | Artist |
| Robert Keenan | Artist |
| Tom Myslexiec | Artist |
| Bryan Norton | Artist |
| Graham Traynor | Artist |
| Mario Cabera | Support Staff |
| Sean Hendon | Support Staff |
| Tim McMahon | Support Staff |
| Ethan Levy | Lead Tester |
| Peter McConnel | Music Editing |
| Nick Pecker | Sound Design |
| K.C. Coleman | Lead Tester |
| K.C. Coleman | Lucas Arts - Assistant Lead QA Tester |
| Dan Yu | Additional Programmer |
| Dax Berg | Additional Design |
| Ryan Odagawa | Artist |
| Brian Sanchez | Artist |
| Irene Mapua | Production |
| Christy Jue | Production |
| Mewton Mapua | Production |
| Kevin Hendrickson | Production |
| Franck De Girolami | Production |
| Anton Pertrov | Executive Producer |
| Daniel Prousiline | Executive Producer |
| Vladimir Aleksandrov | Director |
| Fidail Guilmutdinov | Storyboard Artist |
| Vitaly Anikin | Artist |
| Andrey Kalukin | Artist |
| Alla Zubakova | Modeling And Texture Mapping |
| Andrey Gromov | Modeling And Texture Mapping |
| Andrey Povarov | Modeling And Texture Mapping |
| Blagoy Borisov | Modeling And Texture Mapping |
| Dmitry Astakhov | Modeling And Texture Mapping |
| Ekaterina Seriogina | Modeling And Texture Mapping |
| Yury Tchernych | Lighting |
| Yury Tchernych | Modeling And Texture Mapping |
| Anna Zibrova | 3d Animation And Special effects3d Animation And Special Effects |
| Elena Lesakova | 3d Animation And Special Effects |
| Irina Nikiforova | 3d Animation And Special Effects |
| Olga Trifanienkova | 3d Animation And Special Effects |
| Roman Bykov | 3d Animation And Special Effects |
| Dmitry Kholodov | Lighting |
| Olga Cheremissova | Post-Processing |
| Jim Tso | Lucas Arts - Producer |
| Nate Schaumberg | Lucas Arts - Assistant Producer |
| Johnny Szary | Lucas Arts - Lead QA Tester |
| Patrick Bratton | Lucas Arts - Assistant Lead QA Tester |
| Bob McGehee | Lucas Arts - QA Tester |
| Brian Koenig | Lucas Arts - QA Tester |
| Henry Hall | Lucas Arts - QA Tester |
| Ian Wolfard | Lucas Arts - QA Tester |
| Isaiah Webb | Lucas Arts - QA Tester |
| Jeffrey Gullett | Lucas Arts - QA Tester |
| Sean Thomson | Lucas Arts - QA Tester |
| Tom Nguyen | Artist |
| Chris Williams | Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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68
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#68 Most Shared PS2 Game of 2002
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