- Publisher: LucasArts
- Release Date: Sep 20, 2004
Summary:
Star Wars Battlefront is an action/shooter game that gives fans and gamers the opportunity to re-live and participate in all of the classic Star Wars battles like never before. Players can select one of a number of different soldier types, jump into any vehicle, man any turret on the battlefront and conquer the galaxy planet-by-planet online with their friends or offline in a variety of single player modes. Single player modes include "Instant Action," "Galactic Conquest" and the story-based "Historical Campaigns" mode that lets gamers experience all of the epic Star Wars battles from Episodes I-VI, fighting from the perspective of each of the four factions within the game. [LucasArts]
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| Rating: | T |
|---|---|
| Developer: | Pandemic Studios |
| Genre(s): | Action, Shooter, Third-Person, Sci-Fi |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| Sound: | Dolby Pro Logic II |
| License: | Movie |
| Offline Modes: | Competitive Cooperative Team Oriented |
| Connectivity: | Broadband Only Online |
| Special Controllers: | Headset |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 16 Players Online |
| Split Screen Offline Players: | 2 Players |
| Cast | Credit |
|---|---|
| Trey Watkins | Design Consultant |
| Jens Andersen | Lead Designer |
| Jason Scanlin | Programmer |
| Brad Pickering | Programmer |
| Ken Miller | Programmer |
| Carey Chico | Executive Art Director |
| Scott White | Artist |
| Chris McGee | Artist |
| Eric "Giz" Gewirtz | Director (Pandemic Studios, L.L.C.) |
| Dean Betton | Lead Artist |
| Stewart Miles | Programmer |
| Caragh O'Connor | Additional Art |
| Rachel Bryant | Producer |
| Eric Gewirtz | Director (Pandemic Studios, L.L.C.) |
| Matthew Palmer | Lead Artist |
| Juan Sanchez | Lead Artist |
| Chris Baker | Programmer |
| Adam Batters | Programmer |
| Steven Duan | Programmer |
| Chris Fandrich | Programmer |
| David Givone | Programmer |
| Salah Nouri | Programmer |
| Greg Walker | Programmer |
| David Baker | Production Coordinator |
| Phil Hong | Associate Producer |
| Paul Baker | Designer |
| Joe Shackelford | Designer |
| Dellekamp Siefert | Designer |
| Chris Arden | Artist |
| Moon Bae | Artist |
| Walter Cosico | Artist |
| Sungpil Im | Artist |
| Robert Keenan | Artist |
| Bryan Norton | Artist |
| Graham Traynor | Artist |
| K.C. Coleman | Lead Tester |
| Jim Tso | Producer (Lucas Arts) |
| Jeromy Walsh | Additional Programming |
| RC Montesquieu | Additional Art |
| Sean Sullivan | Additional Art |
| Huan Phan | Additional Art |
| Dan Pettit | Producer |
| Peter Hirschmann | Supervising Producer |
| Adam Pino | Additional Programming |
| Timo Pihlajamaki | Additional Art |
| Nathan Mates | Programmer |
| Josh Verrall | Programmer |
| Chris Gusco | Designer |
| Chris "Miggles" Arden | Artist |
| Sungpil "Allen" Im | Artist |
| Tom Myslewiec | Artist |
| Grey Borrud | Executive Producer |
| Marc Trundorf | Production Support |
| Christopher Hunt | Additional Art |
| C.J. Sarachene | Additional Art |
| Marco Bacich | Interface Design And Animation (1k Studios) |
| Nicholas Howard | Interface Design And Animation (1k Studios) |
| Nick Di Napoli | Interface Design And Animation (1k Studios) |
| David "Rogue" Silverstein | Assistant Producer |
| Chane Doc Hollander | Lead Tester |
| Chris Williams | Producer |
| David Silverstein | Assistant Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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