- Publisher: Electronic Arts
- Release Date: Mar 11, 2002
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The main problem is that it lacks the razzmatazz and everything that makes EA BIG games so fun to play, and is certainly a case of seen it all before.
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The game offers simple controls, fast action, and inventive courses with shortcuts so long they almost qualify as completely new tracks.
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EA Sports Big has once again delivered the big air, big stunts, big hits, and big competition we have come to know and love them for.
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More of a racer which happens to let you do tricks now and again. It's a very finely tuned racer, though, with breakneck handling, a great sense of speed, and and level design in the very best EA Sports Big style.
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Playing Sled Storm is a lot like going to a rave - a lot of bombast, hype and crazy visual chemical hoopla...but once the effect wears off, there's little left of substance or interest to anyone older than 15.
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netjakAlthough the control is slightly irritating and the lack of modes disappointing, this game is just pure fun on snow.
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Game InformerOverall the production value on this game is solid, but since the gameplay is neither groundbreaking nor terribly engaging the game just falls right in the middle of the pack. [Apr 2002, p.75]
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Sled Storm doesn't just look like "SSX;" it plays like "SSX," too.
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EA took a static sport like snowmobiling and gave it the Tricky makeover, adding more detail, more depth to the levels, and more care in the level design.
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Official U.S. Playstation MagazineAn entertaining game with some real character. I just feel that the lack of depth makes this best as a rental, and with the SSX pedigree behind it, that's a disappointment. [Apr 2002, p.106]
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Imaginative tracks, cool tricks, a real sense of speed, and loads of unlockable stuff all add up to a racing experience that is not to be missed.
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The courses were original and I liked all the shortcuts the game contained, but the auto catch up feature and seemingly "perfect" AI really started to give me some heartburn.
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TotalGames.netThe snow effects in Sled Storm are also very impressive and its hard not to be sucked into the I can do it this time gameplay when youre trying to unlock the numerous machines and extra levels.
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Electronic Gaming MonthlyLots of SS's gameplay mechanics don't really work; it gets too fast and chaotic at times, leaving you disoriented, out of control, and bouncing off objects like a pinball. [May 2002, p.109]
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A pleasant and exciting surprise.
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PSM MagazineA mixed bag of a racer. [Apr 2002]
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It's quick, brash and very noisy but underneath that wild exterior lurks a racer of surprising finesse. [PSM2 Magazine]
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As good as the game looks, there are some noticeable deficiencies in the gameplay, including some of the most blatant rubber-band AI to ever be found in a racing game.
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Despite the at times questionable competition of Sled Storm 2, the actual racing is always fun and borders on addictive.
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To not feature a four player option feels almost archaic in this era of gaming.
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The single biggest sticking point here is that Sled Storm fails to control as well as its predecessor or even "SSX."
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SledStorm's controls handle well. The only sore spot, however, is that performing stunts can feel sluggish due to the slow button response.
Awards & Rankings
User score distribution:
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Positive: 7 out of 9
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Mixed: 0 out of 9
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Negative: 2 out of 9
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May 23, 2021
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Feb 9, 2021This was my first ps2 game as a kid, such a great game that I still love. Back when EA was great.
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BrentM.Apr 12, 2003