- Publisher: Electronic Arts
- Release Date: Mar 11, 2002
Buy Now
- Critic score
- Publication
- By date
-
The courses were original and I liked all the shortcuts the game contained, but the auto catch up feature and seemingly "perfect" AI really started to give me some heartburn.
-
The main problem is that it lacks the razzmatazz and everything that makes EA BIG games so fun to play, and is certainly a case of seen it all before.
-
Game InformerOverall the production value on this game is solid, but since the gameplay is neither groundbreaking nor terribly engaging the game just falls right in the middle of the pack. [Apr 2002, p.75]
-
Sled Storm doesn't just look like "SSX;" it plays like "SSX," too.
-
Official U.S. Playstation MagazineAn entertaining game with some real character. I just feel that the lack of depth makes this best as a rental, and with the SSX pedigree behind it, that's a disappointment. [Apr 2002, p.106]
-
The game offers simple controls, fast action, and inventive courses with shortcuts so long they almost qualify as completely new tracks.
-
PSM MagazineA mixed bag of a racer. [Apr 2002]
-
Electronic Gaming MonthlyLots of SS's gameplay mechanics don't really work; it gets too fast and chaotic at times, leaving you disoriented, out of control, and bouncing off objects like a pinball. [May 2002, p.109]
-
Playing Sled Storm is a lot like going to a rave - a lot of bombast, hype and crazy visual chemical hoopla...but once the effect wears off, there's little left of substance or interest to anyone older than 15.
-
To not feature a four player option feels almost archaic in this era of gaming.
-
The single biggest sticking point here is that Sled Storm fails to control as well as its predecessor or even "SSX."
Awards & Rankings
User score distribution:
-
Positive: 7 out of 9
-
Mixed: 0 out of 9
-
Negative: 2 out of 9
-
May 23, 2021
-
Feb 9, 2021This was my first ps2 game as a kid, such a great game that I still love. Back when EA was great.
-
BrentM.Apr 12, 2003