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A decent tribute to its source material, but fails to capture its best qualities.
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This game is hellaciously hard. So much so that I can't even think of the words to describe how difficult Shinobi becomes halfway through. [Dec 2002, p.220]
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netjakIf it looked nicer, and was a bit more player friendly, I'd probably be buying this one. But as it is, it feels like the developers just wanted to make this hard enough so that you couldn't beat it on a rental time span.
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Completing Shinobi is not an issue, but doing it with the style deserving of the series certainly is. Achieving those impressive A rankings will keep the dedicated occupied for the foreseeable future. Given the lack of alternative modes and the shortness of the main game, this fact will probably be lost on those who prioritise completion over mastery.
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Strictly in terms of gameplay, it's a work of art...Unfortunately, Shinobi stumbles in its level and enemy design. [Dec 2002, p.152]
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For today’s player, Shinobi will quite simply be too frustrating to see it through to the end. Sad but true. Making this one for the masochists of yesteryear.
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Nothing to get excited over.
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Entertainment WeeklyUltimately devolves into the same hack-and-slash tedium seen in the old Sega Genesis games that inspired it. [10 Jan 2003, p.77]
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I don't think even the greatest purist will care for the save system.
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This otherwise solid game is simply too relentlessly tough on the outside to be worth the journey of frustration to its creamy center.
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PSM MagazineThere are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]
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Play MagazineIt's a challenging, fun game, but Shinobi is not what it could, and should, have been. [Dec 2002, p.65]
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Cheat Code CentralIt will likely frustrate the hell out of you but only if you let it. Once you get into it, it's hard to stop.
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Shinobi is, in a word, average. There are other adjectives I could throw at it, such a repetitive and frustrating, but I think average describes it best.
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There's very little need for strategy and the gameplay may grow weary to some, but it does manage to have tons of style, challenge and action to spare.
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A severe disappointment. Mediocre visuals and audio relay the game’s imprecise controls. Lacking innovative level design, the game is uninspired and extremely brief.
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We are captivated, taken by Hotsuma's grace of movement, the clarity of his sword's simplistic song, the will of the wind that fills his scarf. But far too soon, much like the programmers responsible: we’ll forget.
Awards & Rankings
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17
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#17 Most Discussed PS2 Game of 2002
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11
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#11 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 45 out of 57
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Mixed: 7 out of 57
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Negative: 5 out of 57
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Jan 28, 2013
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Mar 5, 2019
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Mar 3, 2017