- Publisher: 3DO
- Release Date: Jun 17, 2002
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- Critic score
- Publication
- By date
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The good bits are like needles lost in the giant haystack of the ones that aren't so good.
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Play MagazineThere's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]
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It may carry a $20 price tag, but even at half that price, the technically flawed gameplay and dated production values add up to a gaming experience that's hardly justifiable.
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The fighting system found within Shifters is guaranteed to make just about anyone cringe. Calling it simple is a horrid understatement.
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Electronic Gaming MonthlyC'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]
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The game really doesn't offer anything interesting aside from the whole shape-shifting thing, which is does poorly. With empty battles and bland side-quests, the point of it all is lost.
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The AI in Shifters is absolutely laughable. Enemies get caught up on walls, chairs, corners - standing to the side of a door and repeatedly hacking an enemy in the head kills the heroic atmosphere deader than Cher's career.
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Official U.S. Playstation MagazineThe whole thing just feels like one big accident. [July 2002, p.101]
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Delving more than an hour or two into the game becomes painful.
User score distribution:
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Positive: 4 out of 9
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Mixed: 2 out of 9
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Negative: 3 out of 9
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TimN.Aug 6, 2005Good game.
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JortexM.Apr 21, 2005
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LuisepedroeleoC.Nov 25, 2004I hate this game! It sucks!