- Publisher: Sega
- Release Date: Nov 15, 2005
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Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
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A monumental letdown, no ifs, ands or buts about it.
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The magic of the 2D versions have all but been lost in a search for technical accomplishment and it suffers terribly for it.
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
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The ability to choose your own destiny in Shadow the Hedgehog is cool, but much of that is overshadowed by the problems with the camera, controls, targeting, and so on.
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Unlike last years popular and more importantly, playable, "Sonic Heroes," Shadow The Hedgehog is a misstep in almost every direction.
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As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it’s an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
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The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
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Sonic Team really dropped the ball on mission design, the graphics are lackluster, camera control issues can result in needless deaths, and the storyline can be a little hard to follow for anyone that is not a Sonic junkie.
Awards & Rankings
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11
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#11 Most Discussed PS2 Game of 2005
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12
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#12 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 86 out of 229
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Mixed: 75 out of 229
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Negative: 68 out of 229
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May 14, 2012
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Nov 4, 2012
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Nov 25, 2013