- Publisher: Acclaim
- Release Date: Feb 28, 2002
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Play MagazineIts look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]
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It's not cutting-edge, but this gritty, violent, and incredibly dark adventure into the occult is just the thing for horror fans looking for something smart and very off beat.
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A downright fun title thatll last you for quite some time.
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There's plenty to be scared of in Shadow Man 2econd Coming, it's just a matter of whether or not you have the patience and commitment to raise the dead once again.
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If you have an open mind, and a craving for dark atmospheric bliss then this may be the game for you.
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Simple core design decisions sabotaged any redeeming value and eventually just left the game a shell of what it could have been.
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Only improves on its ancestor title, and rewards the tenacious gamer with a big story, creepy locales, big weapons, and lots of frenetic grue.
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Your middle-of-the-road 3D shooter.
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A good concept that had fallen victim to its several flaws in graphics and its frame rate glitches.
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Sure theres problems, but the game does just enough right to suck you into the story, into the character and into each location to ensure youll keep playing.
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Ultimately, its lack of real innovation and franchise recognition holds it back yet in the end its very worth the trip.
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Game InformerThe storytelling is where this title shines, but the rest of 2econd Coming basks in mediocrity. [May 2002, p.81]
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Don't let the wonky control, atrocious loading breaks and intended lack of direction keep you from renting one of the deepest, most rewarding and mature adventure games to come down the PS2 pike since Eidos' "Soul Reaver 2".
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Tedious gameplay, horrid loading times, and a first few hours of gameplay hell make the game rather uninspiring. But getting past the first few hours will reward the gamer will a slightly better gaming experience.
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One thing that has not changed is the game's unparalleled sense of atmosphere...But its faults cannot be overlooked, and though supremely entertaining, it has failed to carry the baton that its prequel held so loftily.
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Aside from the kinks related to combat and level layout, the game's control feels a little bit loose when you're simply running around...[but it] will likely manage to draw you in, especially if you can get into the creepy aesthetics and earnestly engaging story.
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Heavy on eye candy but disappointingly light on game.
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Improves on the original. Unfortunately, that means the game is now merely a competent production, as opposed to anything really attention getting.
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Electronic Gaming MonthlyCooler character and enemy designs alone would have helped immensely. [June 2002, p.114]
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This zombie hero would have been better off left for dead.
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The forbidding graphics and refreshingly mature storyline are a plus, but the somewhat wonky controls and melodramatic dialogue tend to become tiresome quickly.
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Starts off slow, gets really good, and then quickly descends into repetitive drudgery.
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netjakSupposing you can get passed the dull visuals, your guaranteed to run into boredom and confusion once everything is explored which is a hard pill to swallow trying to find what to do next.
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Official U.S. Playstation MagazineThe graphics here are subpar for PS2, the animation is choppy, the level design is awful, and the controls and interface are almost impressively awkward. [June 2002, p.99]
User score distribution:
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Positive: 10 out of 14
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Mixed: 3 out of 14
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Negative: 1 out of 14
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Apr 1, 2013
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Dec 17, 2020
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DawnR.May 20, 2005I Love This Game!