- Publisher: Koei
- Release Date: May 6, 2004
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Although the upgrades are certainly a nice change of pace for what has been a fairly uncompromising series of games, the core game is still much the same as it has always been, and as such, Samurai Warriors remains a game primarily for those already enamored with the Warriors franchise.
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The repetitiveness may get to some of you, and there are components in the graphics and audio that are annoying, but they're minor problems.
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games(TM)To call Samurai Warriors one of the brownest games ever would be no word of a lie - the lack of colour is arguably the game's weakest area and this, coupled with the repetitive nature of this style of game, can make it feel that much more tedious at times. [July 2004, p.109]
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Although it offers something different in comparison to "Dynasty Warriors" they seemed to have not strayed all that far from their roots. Presumably they're worried about turning away their current fan base and it is these people who will get the most out of Samurai Warriors.
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BoomtownThere have been many games of this type, but Samurai Warriors is undoubtedly the best.
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For the uninitiated who favor endless combat over plot, it's also a great place to jump in, since the emphasis is on action and character rather than history.
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GMR MagazineThe disappointment, however, lies in wait for those who expected a greater leap forward and not yet another recycled cash-in. [June 2004, p.88]
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"Dynasty Warriors" and beat-em-up fans will find an exciting experience, however its repetitive nature will soon put off anybody else.
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Electronic Gaming MonthlyA somewhat confusing interface and disjointed midbattle cut-scenes make keeping track of allies and major enemies a chore, occasionally shrouding the path to victory, but otherwise, Samurai Warriors slices and dices. [June 2004, p.102]
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PlayboyThe occasionally mindless, thumb-numbing play gets a helpful boost from a random mission generator and gory hidden death traps that turn enemies into meat skewers. [May 2004]
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Game play stutters and disappearing goons are more common than they should be in this title, and it might be time for Koei to plan the next title in this series to be for a next-gen system.
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So in effect the new setting, period and additions to the game have made little difference.
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Samurai Warriors may fall short in eye candy but with the multiple new characters, weapons, attacks and gameplay enhancements available, fans of the action genre will find the game stable and a load of fun to boot.
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The core gameplay is carbon copy stuff you've been through before: point to the swarm of guys with the red bars over their heads, keep mashing buttons until they're all dead, find another group on your map, repeat ad nauseum. [June 2004, p.68]
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Despite its addictive quality and nice replay value, this warriors creative shortcomings, excessive button-mashing and total lack of A.I. keep it from truly ruling the battlefield.
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Play MagazineThe developers deserve credit for tons of on-screen foes, good aesthetics and a nice, high frame rate, but for me, the gameplay grows too stale too fast. [May 2004, p.56]
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Edge MagazineOnce the novelty of the new setting and storylines has worn off - there's little genuine inovation to hold your interest. [July 2004, p.104]
Awards & Rankings
User score distribution:
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Positive: 23 out of 28
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Mixed: 5 out of 28
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Negative: 0 out of 28
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Aug 22, 2023I loved the DW games, so I had to play this. I played this to exhaustion, I remember unlocking literally everything. Still, its not as good as DW4.
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JasonC.Oct 11, 2004Amazing graphics. Great great great!!!
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SamT.Aug 8, 2004It's an awesome game on single player and multi-player alike.a must buy!!