- Publisher: Capcom
- Release Date: Mar 31, 2004
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The single player is worth playing just as much as the online is. They both are lots of fun and at times the game can seem very chaotic but exciting all at the same time.
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Despite its shortcomings, Outbreaks hefty replay, intense action, and clever scenario designs make for an engaging playon- and offline, and a must for any Resident fan. Here, success ultimately depends on how helpful everyones willing to be.
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Weekly Famitsu9 / 9 / 9 / 9 - 36 platinum [Vol 783]
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Being the gore-hound that I am, I was happy with the final outcome of Resident Evil: Outbreak. I do miss the fact that this game does not have a deep story line. but hell, the payoff of going balls out and kicking some zombie ass is worth it.
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When you're running away from a zombie flinging what ever items you're carrying in your hands it feels like something out of a horror movie spoof. What is even funnier is that attacking the zombies with weapons other than a gun is surprisingly effective.
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Assessed solely on the single-player mode this game is a sizey, different and diverse lump of still-classic Resi gaming. Add online and add 5% to that score. [JPN Import; PSM2]
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It's the biggest leap in the series so far.
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Another major gripe is that theres a lot of loading. Without a HDD, every door you walk through will require a pretty substantial loading time.
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Or you can simply hoard all the good weapons and med packs for yourself and watch your fellow players wither, die and come back to pseudo-life as flesh-eating zombies.
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I for one found the game rather intriguing even with its faults. Perhaps in the next product iteration Capcom will add a little more inter-player communication to the game and really push it over the top.
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AceGamezOutbreak maintains the lavish horror atmosphere that we've all come to expect and is definitely worth a look, if nothing else, just so see what could be shambling towards us in the near future.
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Yes, better communication, more content, and deeper story would all be welcome, but that's the default critic's list for almost every game. How many titles offer the chance to become a zombie and munch on former allies?
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The lack of communication options seriously hurts the overall experience and only five scenarios, with no hope for any downloadable content or levels in the future, is certainly not a cause for celebration. Outbreak is still a solid survival horror experience.
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Though shifting its focus to that of a collection game may have been a great way to extend its overall shelf life, it still should have been supported by a stronger storyline, better A.I. for NPCs in the offline mode, additional scenarios to participate in, and more streamlined load times without the need for a hard drive.
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Outbreak would have been a much, much better game had it had online voice communication. There's simply no excuse for omitting this feature in a game hinges on being able to communicate rapidly between party members.
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PlayboyAnyone who believes that fear is most intense when you're alone hasn't been dropped into a group of survivors fighting off flesh-eating zombies. [May 2004]
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A surprisingly enjoyable online venture that showcases some amazing gameplay concepts, yet a lack of foresight in the delivery of multiplayer. [May 2004, p.96]
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Not letting people in the same room communicate with each other while facing imminent death is neither scary nor internally consistent -- the scare would have come in if there had been some kind of communication system (either voice or keyboard) when it made sense to do so, and leave the player isolated when it didn't.
Awards & Rankings
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20
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#20 Most Discussed PS2 Game of 2004
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36
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#36 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 129 out of 171
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Mixed: 30 out of 171
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Negative: 12 out of 171
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Aug 11, 2010
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Nov 6, 2017
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Oct 16, 2014