- Publisher: Capcom
- Release Date: Apr 26, 2005
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It’s not something I got a whole world of benefit out of, more a feeling of been here and done that, but for anyone eager to keep their enthusiasm for Outbreak going it’ll do the job.
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The implementation of a few new features just might be enough for fans of the original Outbreak to warrant a purchase, but if you like your gameplay to be slightly more evolved than your brain-dead enemies, you’ll find little satisfaction from playing this game.
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The best missions are better than the first Outbreak's but the others are too similar. Wait for the UK release to get the best of all words - online and fresh levels. [JPN Import; PSM2]
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Outbreak was an interesting experiment a year ago, but since we've now seen the Resident Evil series finally move on with its incredible fourth installment, dealing with the archaic gameplay conventions of File #2 today feels a little like taking a step backward.
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It's hard to forgive Outbreak 2's repetitive nature, sluggish pacing, and lack of an effective online communicator.
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A title that shows so much potential in its unique gameplay, but it is also a title that shows how technological shortcomings can ruin an otherwise interesting game and render it a frustrating mess.
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The new missions are nice but the lack of major gameplay changes or new PCs is a drag.
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File #2 doesn't break a lot of new ground like Resident Evil 4 did. For better or for worse, it's simply more of the same with a few cosmetic tweaks.
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Not an ambitious sequel, but it’s a frightfully intense experience for horror enthusiasts who like to share their scares.
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Broken in both single and multi player, Resident Evil Outbreak: File 2 is a barrel full of missed opportunity.
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PSM MagazineAbhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]
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It's having to help brain-eatingly bad A.I. (alone) or trying to cooperate when you can't communicate (online) that makes survival horrible.
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Cheat Code CentralThis game will only be done correctly on the next gen machines. No load times. Communication via headset. Expanded gameplay not limited by 5 year old technology. That's the way it should be.
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After the bloodcurdlingly imaginative Resident Evil 4, this add-on to Outbreak barely qualifies as a legitimate expansion of the story's classic mode of play. We screamed for voice chat and better AI after the initial release, but those cries have gone unheard.
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It’s a great concept and could have been a ton of fun if only it were set in a more open-ended, no-load time world, like "GTA" with zombies.
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It's just not executed as well as we've grown to expect. If you're familiar with the first Outbreak, you'll find File #2 to be very much an expansion of that game.
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Hard-core Resident Evil fans might consider renting "File #2." But for online thrills, I'd rather do "Halo," and for a real thrill, "Resident Evil 4" is much more worthwhile.
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Still hamstrung by the lack of voice communication among human players online and workman-like AI for non-human-controlled allied characters in the single-player mode, the game just fails to differentiate itself enough to avoid a comparison with the new "Resident Evil 4" kid on the block.
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Suffice to say, even Resident Evil-loving broadband-obsessives will struggle to wrestle any fun from what is, essentially, a second detour down a dead end street. [PSW]
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Only the true RE addicts should pick this one up.
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games(TM)File #2 just about survives its many flaws to warrant curio status for series veterans and online play addicts. [Nov 2005, p.117]
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BoomtownSo playing through File 2 with its linear, claustrophobic levels, constant backtracking, awkward controls (despite the full use of analogue movement this time) and limited menu space does more harm than good.
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The game can only be seen as a disappointment for those expecting an online extravaganza (or for series veterans looking for something new).
Awards & Rankings
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36
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#36 Most Discussed PS2 Game of 2005
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25
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#25 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 93 out of 132
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Mixed: 23 out of 132
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Negative: 16 out of 132
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Nov 15, 2011
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Mar 19, 2013
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Aug 25, 2010