- Publisher: SCEA
- Release Date: Nov 11, 2003
- Also On: PlayStation 3
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Has it where it counts - fast action and plenty of it. Highly polished and loads of fun, if you want an example of platforming paradise, Insomniac has delivered.
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There's not a single thing wrong with this game. The diligence and creativity that have gone into it should be carefully scrutinized by anyone thinking of working on a similar project. Do yourself a favor and play it.
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PSM MagazineHighly polished and easy to control, Ratchet & Clank: Going Commando is a great choice for the adrenaline junkie... For fun characters and pure action, Going Commando is it. [Dec 2003, p.68]
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Play MagazineA wonderfully entertaining adventure -- one of those rare treats that rises above what we've come to expect in a typical video game, of any genre, surprising us with bursts of originality and engaging us with classic sensibilities worked with such skill that we forget we're playing a game, fully immersed in the conflict of its world. [Nov 2003, p.76]
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The epitome of perfection. Every single aspect of this game has been polished to an unbelievable extent. Everything has been resized to a colossal proportions, from the graphics to the weapons to the maxigames. This is one of the best action platformers of all time.
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The biggest improvement - the RPG-style character growth - really and truly changes everything. I kid you not. Replaying a section isnow a reward unto itself, since you gain experience for every enemy you kill... Man, I really love this game. [Dec 2003, p.154]
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From a graphical perspective, Insomniac continues to amaze me with their vibrant worlds that just explode with color.
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GameNowThe ability to level up the hero and his weapons, RPG style, is a brilliant addition to the franchise's gameplay. [Dec 2003, p.51]
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Upgrades to every key area of the gameplay design resulting in a near-flawless title. A real showpiece and a stellar example of what the PS2 is capable of in the hands of talented developers.
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It isn't as frustrating as "Jak II" and Insomniac Games simply took the old game and made it better with more enhancements. This game is also the far more hilarious of the two with the funny cutscenes and all.
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The controls, the learning curve, the difficulty, and the story all make this game possible to be enjoyed by gamers of almost any age without feeling overwhelmed or underwhelmed. I seriously can't say enough good things about this game.
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The best platform game available on the PS2.
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Hits the ground running and blazes a trail of brilliance through innovative weapon play, edge-of-your-seat challenges, jaw-dropping visuals, and a quest thta is roughly 150 percent larger than before. [Dec 2003, p.118]
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Stands as the true evolution of the platform genre, proving that in order to evolve, a game does not have to steal from everything thats popular at the moment. While its not as purely platform as Mario Sunshine, its also not trying to be "Ratchet Theft Auto" like certain OTHER games.
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Even though the game seems to lack much in the way of innovation, it makes up for it by giving players more of what they want bigger levels, wicked weaponry and more badass enemies to slaughter. Theyve also tweaked the controls and upgraded the overall look of the game.
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While Ratchet is less of a whiny little catbitchthing, the same sense of humor that the first game possessed permeates everything about the sequel, keeping it light despite more dire circumstances.
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Prolongs the extreme pleasure of the first game while introducing enough off-the-wall additions to consistently surprise you.
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Throughout its core fabric, Going Commando is improved in every way. If I had to pick just one platformer this year -- and that's a tough call, considering the incredible game that "Jak II" is -- it would be this one.
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I dont think you have to be into platformers to enjoy this game which shows how much depth it offers - liked the first one? Youll love the second!
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With larger levels, RPG elements, and all around improved gameplay there will be few platform games that will perform at this level.
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The whole game is so imaginative, hilarious and exciting, that it makes Mario (the very pioneer of this genre) and his talking hose seem incredibly flaccid my comparison.
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Electronic Gaming MonthlyThe level design is brilliant, the weapons combat is a freakin' blast, the subtle tweaks really do change everything, and the characters are more appealing than the last go-round. [Dec 2003, p.218]
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netjakWhile it does feel a bit more like an expansion pack than a full sequel, the original was so good that just more missions and cooler weapons with a few incremental improvements is more than enough to make Going Commando a blast to play.
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Surpasses the original game on nearly all levels.
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Improves on nearly every facet of the original. I consistently enjoyed it, even in those frustrating moments up against entire gauntlets of robots or some enormous boss, and the RPG elements kept me coming back for more.
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Racing, gliding, flying, grinding, spaceship battles, mining, collecting, space battles, arena fights, clashing mechs and little bots at your command should be enough to keep you entertained for some time.
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Everything that "Ratchet & Clank" did, Going Commando does better, and the tweaks and additions just push it further over the top.
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With the underlying mechanics perfected, Commando gets down to the business at hand and provides a Godzilla-sized block of fun. [Dec 2003, p.72]
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Although it could be accused of taking a while to get going, Ratchet & Clank 2 leaves an indelible impression as a platformer full of variety and, above all else, options.
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There's a lot to do here. Ratchet & Clank: Going Commando is perched weirdly on the boundary between 3D platformer and third-person shooter; it's not entirely comfortable, but it's still a lot of fun.
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Cheat Code CentralOne of the few PS2 games that ventures into Xbox territory. In looks, sounds, animation, story and depth, this game has it all.
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Without question, Ratchet & Clank 2: Locked and Loaded surpasses "Mario Sunshine" as the best 'platform genre-specific' offering of the current generation.
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One of those really rare sequels - one that actually lives up to the spirit of the original while improving on it in subtle ways.
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A magnificent example of fine-tuning, Ratchet & Clank: Going Commando sculpts the successes of the first one to near-perfection...but too many similarities to the original make it all seem just a teensy bit stale.
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Once you start this one you'll have a hard time putting it down - I found myself playing longer just to see the next weapon upgrade I'd get - it's like Christmas all over again!
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As great a game as Ratchet & Clank was, but, considering that Going Commando is largely the same as the original, at times it feels like more of a mission pack than an entirely new game.
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Oozes the same rare quality of its predecessor, and every element of the game is superbly executed. [PSM2]
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To my surprise, Insomniac was able to add just enough tweaks and twists to last year's formula to turn a somewhat generic-feeling character action game into something that actually holds my attention...Not the ultimate platformer, but it's definitely the best one coming out this holiday.
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When you throw in the graphics, the jokes and the ever-changing landscapes, you're left with something that's impossible to dislike.
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Despite the flagging pace towards the end, the presentation, engine and gameplay in Going Commando is tight as a drum, and Insomniac should be congratulated on a damn good game.
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TotalGames.netDespite being a fun, polished and highly stylised game, Ratchet & Clank 2 feels like it's playing catch-up in a crowded genre, a feeling made all the more real considering its running on a year old graphics engine.
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May not have changed a lot since last year, however the small changes to a more predominant focus on combat results in an immediately enjoyable title thats hard to resist.
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Ratchet and Clank 2 has taken every aspect of its predecessor and given it a firm kick up the behind. All the worlds, colours, polygons and details have been increased for our pleasure.
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Weekly Famitsu8 / 8 / 8 / 7 - 31 silver [Vol 783]
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Edge MagazineRatchet & Clank 2 shows all the signs of a game that's been focus tested to death; at no point will you have to repeat a section more than three times. It's a frustration free journey but sometimes feels anodyne. [Dec 2003, p.97]
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games(TM)The key word here is definitely 'more'; more weapons, more gadgets, more planets and plenty more instances where the platform-based exploration takes a back seat in favour of what can only be described as mini-games that try desperately to integrate themselves into the rest of the game. [Dec 2003, p.117]
Awards & Rankings
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10
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8
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#8 Most Discussed PS2 Game of 2003
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38
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#38 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 400 out of 443
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Mixed: 26 out of 443
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Negative: 17 out of 443
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May 7, 2012
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Jan 7, 2012
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BobT.Nov 30, 2003