- Publisher: Koei
- Release Date: Feb 3, 2003
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The immense depth of strategic planning and historical accuracy combine for an intensely addictive experience.
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Anyone playing P.T.O. IV is much less interested in graphics than gameplay, and P.T.O. IV delivers heapin' helpings of the latter.
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Game InformerThe battle scenes themselves can be bland, but fledgling commanders will have no trouble grabbing this game's reigns of power. [Mar 2003, p.83]
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The AI is good, and while not flawless, provides a decent backup when things get a little heavy and will present a good challenge for even you veteran strategy players out there.
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The hands-off battles and overall lack of challenge make this game feel somewhat like a very long, yet entertaining book that's totally lacking a climax.
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GMR MagazineLackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]
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The weak tactical game, the lack of an adjustable difficulty setting, and the sometimes cumbersome interface are likely to turn off anyone who isn't a fan of the genre.
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PSM MagazineWhat P.T.O. IV really needed, however, was a heavier emphasis on enemy crunching rather than number crunching. [Mar 2003, p.38]
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For the select few PS2 owners that would rather role play World War II military masterminds and relive real-life Mediterranean air/sea battles "P.T.O. IV" is a Godsend.
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Electronic Gaming MonthlyThe actual battles are ridiculously simple when compared to the well-developed strategy phase. [Mar 2003, p.116]
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Official U.S. Playstation MagazineThe naval engagements look sharp, with some nice water effects and a lot of action, but the combat seems like dumbed-down real-time strategy. [Mar 2003, p.108]
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The cumbersome interface and lack of gameplay variety bring down the game.