- Publisher: SCEA
- Release Date: Mar 25, 2003
- Also On: PlayStation 4
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This title's great story, realistic visuals and immersive game play will keep you glued to the screen for hours.
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Play MagazineIt's as free-form as a game can possibly be while retaining the qualities needed to remain a compelling interactive experience. [May 2003, p.64]
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Not many games can touch you, let alone make you really think about not only the world around you but also your inner persona, who you would prefer to show to the world but often must keep hidden for the sake of keeping up appearances. Play this game.
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Uneasy control prevents the game from becoming a ten out of ten but we are still very pleased.
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What will keep you going through much of this game is the original story with well written and even better voiced characters and graphics that push the envelope of the PS2.
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I would not call Primal an innovative title, but it has lots to do and TONS of different powers, which the game doles out just about when you start wanting something new.
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Primal is one of the best action adventure games I've played.
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It starts off a bit slow, but the more you play, the more engrossed you'll become. That's where Sony Cambridge's true talents shine through. The story, the music, and that imagination factor always seem to steal the show in one of their titles.
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PSM MagazineOther than a lack of truly finger-busting battles for die-hard action fans, long-winded cut scenes are Primal's only real concern. The rest of the experience, in all its brain-teasing, high-resolution glory, is a terrific combination of gothic underworld exploration and movie-quality scripting. [Mar 2003, p.46]
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While the visuals and sound are top-notch, combat is seen more as an annoying distraction rather than an enjoyable experience.
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Its funky bugs, ho-hum core plot and flat, unrewarding ending keep me from recommending it to everyone, but the amazing graphics, unrelentingly sharp dialogue and fantastic score keep it high enough that I can say its a definite rental.
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Limited by an inconsequential combat system and basic wander-puzzles. What it does manage to do though is overwhelm us with high-quality production values, wow us with an excellent graphical presentation, and move us with one hell of a killer soundtrack.
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A funny game; the opening phase is likely to put off most gamers as its too long-winded, slow, frustrating and just not exciting enough; however persevere and youll be rewarded with a decent action/adventure title with ludicrously high production values.
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Official U.S. Playstation MagazineI can't think of a more enjoyable puzzle-based adventure since "Ico." Though not without faults, Primal does so much right, you never really want to put it down. [May 2003, p.93]
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Pleasant. Its challenging without being too frustrating, and its attractive without being gobsmacking, full of decent set-pieces without anything that seriously demands a bit of thought. [PSM2]
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Primal's actual gameplay isn't quite as polished or engaging as the game's presentation, but overall, Primal is still easily recommended to those who enjoy exploring their games and not just plowing through them.
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Those with a taste for all things gothic will probably love Primal, as will many other gamers However, its high production values are hampered somewhat by its underdeveloped fighting engine, simple puzzles, and slow pacing.
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Cheat Code CentralPrimal is more like "Soul Reaver" meets "Ico." And let me tell you, it works.
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If youre an enthusiast of well-designed levels who doesnt need twitch action to be satisfied, you should definitely give it a go. All others will likely nod off.
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If there were more combat, the inconsistencies in the environment wouldn't be so glaring, or at least they'd be more forgivable because you'd be busy with other things.
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While the story is extremely deep, Primal plays like a button masher.
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If you can look past the shallow combat and limited interactivity, you'll find an enjoyable gothic experience the looks good and has a great story to tell.
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A pretty face may get you in the door, but interactive ignorance will get you thrown out the window.
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Pure action-junkies may lose patience with Primal (if the prolonged, "enforced tutorial" beginning doesn't outright kill them), but those who like to sit back and soak in atmosphere are in for one hell -- one Hell -- of a moody ride.
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Electronic Gaming MonthlyDoesn't hold up in the areas that count the most: Its combat is mindlessly repetitive, its puzzles aren't very inventive, and there are often long, boring stretches between the action. [May 2003, p.126]
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Wed recommend Primal to those of you who like games to act as a dictator rather than an instigator. And those who find fetching cups off coffee comparable to the heroic tasks undertaken by the heroes of Greek mythology.
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Game InformerIn the end, this would-be epic is nothing more than a series of lock-and-key puzzles - the same outdated concept that developers have been shoving down our throats since the first "Prince of Persia." [May 2003, p.80]
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GameNowA really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
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Looks good and plays well, though you have to accept that a tough puzzle or vague objective can bring your progress to a screeching halt at any moment.
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To get any satisfaction from Primal takes a great deal of effort and compassion, and this price will be too high for some of us.
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Too bad the slow pace of the gameplay hobbles the cool concept.
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Reminds me of Sony's own "The Getaway" - a game rich in atmosphere with gameplay that doesn't keep up.
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A rank combat system, quirky camera and a lack of inspiration at the game's exploration/puzzle core make playing the game hard work.
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GMR MagazineAt worst, it's a standard adventure game that wastes good graphics, competent voice acting, and an engaging plot. [May 2003, p.71]
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Edge MagazineSomebody up there probably regards this as a trailblazing taste of high-concept, one-size-fits-all blockbuster games to come. Consider that, and know true Primal fear. [March 2003, p.92]
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It's sad. It boggles the mind to think that this much time was spent on presentation and backstory when none of it resonates in the slightest.
Awards & Rankings
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96
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76
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#76 Most Discussed PS2 Game of 2003
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27
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#27 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 60 out of 74
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Mixed: 9 out of 74
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Negative: 5 out of 74
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Jan 3, 2014
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Apr 25, 2014
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Jan 24, 2013