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From its huge offline game to its infinite online game, you can spend 100s if not 1000s of hours playing. [JPN Import]
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Play UKNot so good offline, but for those after an MMORPG, this is essential. [Issue #147, p.79]
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It's too early to say whether PSU will have the same level of staying power in an age inundated with online games, but its pedigree makes this one worth watching -- and playing.
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Official U.S. Playstation MagazinePhantasy Star Universe brings the classic lineage to the PS2 for the first time, in both offline and online modes. [Jan. 2007, p.76]
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Universe is a strong and worthy sequel to the 2000 Dreamcast classic, but key absences – specifically the offline multiplayer – make a very good case for waiting.
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Gameplay is paramount, and I would say that PSU is a better game than the original, but not necessarily up to the same level of quality.
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Electronic Gaming MonthlySure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
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Phantasy Star Universe, in the end, is just more of the same thing: simple dungeon crawling. It's fun online; it's not fun offline. This is a hard one to rate, as it's pretty convoluted.
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Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
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Official Playstation 2 Magazine UKA solid and substantial attempt at bringing online RPG play to offline gamers, but it lacks any long-term appeal without others. [Christmas 2006, p.78]
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Simply adding new weapons and techniques, changing the environments and adding a few extras such as the bedroom isn't enough when the online RPG has become a fully blown phenomenon.
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PSM MagazineIf you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]
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The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.
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For now, though, PSU’s online half gets a thumbs-up. What made the original PSO a hit is still there – fun cooperative combat, smooth social interaction, and lots of loot to grab.
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The single-player is a fun new addition but is plagued by frustrating design choices and idiotic AI, while the multiplayer is very hard to justify paying £6.99 a month for, especially as the game doesn't even come with a free trial period.
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PSM3 Magazine UKA massive waste of an opportunity for Sega to bring us an MMORPG worth shelling out for. Bah. [Jan 2007, p.67]
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Nothing has been improved in the six years since PSO. Worse still, PSU actually managed to take steps backwards (level design, story, online play, mission counters, equipment, mags, etc) and ruin the memory of the Phantasy Star legacy.
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A disappointment of near-epic proportions. Sega ripped out the very heart of PSO's legendary addictiveness, replacing it with a repetitive, tedious grind that shows no signs of ending.
Awards & Rankings
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90
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67
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#67 Most Discussed PS2 Game of 2006
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55
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#55 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 21 out of 32
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Mixed: 8 out of 32
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Negative: 3 out of 32
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Aug 7, 2020
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Aug 29, 2019
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May 2, 2013