• Publisher: Capcom
  • Release Date: Sep 19, 2006
User Score
9.1

Universal acclaim- based on 514 Ratings

User score distribution:
  1. Negative: 24 out of 514
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  1. Jun 2, 2018
    2
    Although this is a beautiful-looking game with an original artistic direction, there is so much that goes wrong; the babbling voices that stand in for dialogue, repetitive gameplay, and constant hand-holding - as well as an almost impenetrable brush system that does not seem to always want to do what you want it to do: I hate the word 'overrated', but this is all I can think about toAlthough this is a beautiful-looking game with an original artistic direction, there is so much that goes wrong; the babbling voices that stand in for dialogue, repetitive gameplay, and constant hand-holding - as well as an almost impenetrable brush system that does not seem to always want to do what you want it to do: I hate the word 'overrated', but this is all I can think about to describe such a critically-lauded, but difficult to love game like Okami. Expand
  2. Jul 21, 2018
    0
    This is exactly my type of game, cool animation, something new with the brush control and a nice adventure run around. I haven't played this in years and never will again but couldn't believe the reviews. I was really excited to play it, I played it for about 5 hours the first night and woke up the next day and put it on eBay. It is by far one of the worst games I have ever played. SoThis is exactly my type of game, cool animation, something new with the brush control and a nice adventure run around. I haven't played this in years and never will again but couldn't believe the reviews. I was really excited to play it, I played it for about 5 hours the first night and woke up the next day and put it on eBay. It is by far one of the worst games I have ever played. So boring, I like boring adventure games but this was a joke. Annoying character with you the whole time. By annoying I mean unbearable, wanted to rip it from the screen and smash it in. Then the brush that doesn't work very well at all I can't understand the high scores. I gave it a 1 for looking nice but there was nothing else to like for me to rate it higher. Sitting through 5 hours of Hatsune Miku, mixed up with a bit of Hello Kitty and a bit of Hannah Montana thrown in for good measure would have been 5 hours better spent than this. Possibly my least favourite game ever made. Expand
  3. Jul 4, 2020
    4
    Oh god I really wanted to love this game. It has no punch. You never have any risk of dying, money is meaningless, and everywhere you walk feels like a MOBA. This is because of the way your character moves, and so everything is just wide ramps and plateaus, which is super boring and uninspired, it doesn't matter if your character and the trees look gorgeous. This game drags so much,Oh god I really wanted to love this game. It has no punch. You never have any risk of dying, money is meaningless, and everywhere you walk feels like a MOBA. This is because of the way your character moves, and so everything is just wide ramps and plateaus, which is super boring and uninspired, it doesn't matter if your character and the trees look gorgeous. This game drags so much, and should never be compared to Zelda, this game literally tells you how to solve each puzzle before you even have a chance of trying yourself! It's just busywork! Amazingly flawed game design! The graphic style is beautiful, the characters funny, but god damn does this not deserve all the praise it gets, be warned. Expand
  4. Oct 25, 2018
    4
    Generally there are many nuisances to playing this game here are a few:

    -every time you pick up an inventory item the game pauses and displays a popup description that you can't skip until a second and a half whether or not you've picked up that same item before. -every time you choose to feed animals a cutscene is loaded that is unique to the animal type you are feeding, this is even
    Generally there are many nuisances to playing this game here are a few:

    -every time you pick up an inventory item the game pauses and displays a popup description that you can't skip until a second and a half whether or not you've picked up that same item before.
    -every time you choose to feed animals a cutscene is loaded that is unique to the animal type you are feeding, this is even a longer break in gameplay and requires you to wait around 5 seconds before you can get out of it.
    -The combat becomes super limiting in what you are able to do and certain enemies and bosses require you to perform very specific actions in order to deal damage to them and once you figure out their gimmick they become a breeze.

    The major nuisances:

    The dialogue would be better if it didn't exist at all and was more of an artistic representation where the environment indicates where to go and what to do rather than some red text that plainly states it. There are certain points in the story where what you're supposed to do is completely incoherent and the developers knew it or else they wouldn't add a "fortune teller" so you can pay for the red text that tells you what to do.

    One point in the game requires you to fire a rotating cannon at a wall to crate a hole but there aren't any distinctive marks for what wall this cannon should be fired at. the cannon doesn't appear to fire any sort of projectile out of it to indicate that it will affect the surface it is being targeted at so I assumed that some sort of cannon ball needed to be located but no, it's just bad game design.
    Then there's also another point in the game with the Orca and finding a "whirlpool" that leads to the dragon temple, the Orca tells you that "the whirlpool is somewhere in the ocean" so I ride around exploring the islands in the ocean and when I decide to actually look for this whirlpool instead I waste 20 minutes looking for it because the Orca couldn't be any more specific about how this "whirlpool" was to be accessed. What I was supposed to do was go back to shore and talk to someone on a cliff that triggers an event where you draw stars in the sky to create a spiral constellation and spin it to create the whirlpool in the ocean.

    The entire game and everything you do in it is linear and scripted but the game gives away the answers to puzzles straight from the beginning, the balance of how much information the player should be given to complete a task is very rarely intuitive and rewarding to follow through with, either the dialogue overextends information of what the player is to do or it tells you to do "step 4" but completely overlooks steps 1-3 which are seemingly unrelated to step 4.

    The redeemable qualities of this game are it's art style, the story, cutscenes ,and characters are well executed though don't explore out of the realm of cliche, the fishing minigame that requires me to inject steroids into my left thumb, and some of the objectives/side quests are genuinely intuitive and fun to complete but there's still a lot of missed opportunities to give the player an "Aha" moment.

    This game feels like it was meant for a younger audience at times when everything you need to do is plainly stated (sometimes even several times over) but that would be in contrast with some of the convolution that not even an adult could figure out where or how to progress without glancing over a walkthough which isn't desirable for any game.
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Awards & Rankings

2
7
#7 Most Discussed PS2 Game of 2006
7
#7 Most Shared PS2 Game of 2006
Metascore
93

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 66 out of 69
  2. Negative: 0 out of 69
  1. 90
    Okami may be the most visually stunning game I've ever played. On the surface it might seem like your basic cel-shaded title, but it doesn't take long to realize that there's so much more to the aesthetic than meets the eye.
  2. While its slower adventure game style pacing and low difficulty may throw off a certain crowd, Okami’s charming world with its nice fairy tale story, great gameplay, and incredible graphics will give most an experience likely to be remembered for decades. Okami is truly a remarkable experience. [JPN Import]
  3. Weekly Famitsu
    98
    10 / 10 / 10 / 9 - 39 platinum