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PSM MagazineThe Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]
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Sweet Sixteen gameplay with a Final Four atmosphere.
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It’s not a step up, but it’s not really a step down either. It’s just kind of…there. Worth renting, but pass if you have last year’s edition, or can get the more promising version for Xbox 360.
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It’s quick to pick up and play, and All-American difficulty will make you strain for a win, but with a $60 price tag, this is only for the most die hard of fans.
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As this is pretty much "March Madness 06" with a new cover athlete -- which we liked fine a year ago (it scored a 7.5) -- we don't see any reason to choose this over the better and cheaper "College Hoops 2K7."
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Outside of a few bug fixes and a few insignificant additions, this is the exact same game you played last year.
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It doesn't quite match its rival "College Hoops 2K7" on the court or the price tag (it's $10 more).
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The largest strike against the game is the minimal improvements to last year's formula while not fixing persistent issues, such as fatigue, animation clipthroughs, and questionable AI.
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Online, it was worse. There were times when we really felt like there was a 2-second delay between button push and the resulting action.
Awards & Rankings
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64
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92
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#92 Most Discussed PS2 Game of 2007
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User score distribution:
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Positive: 6 out of 8
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Mixed: 2 out of 8
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Negative: 0 out of 8
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Jan 13, 20219/10
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GregS.Jan 20, 2007Gameplay is similar to last years edition. Worst part is that every player is about a 60 to 70 overall rating. All the players have the same rating.