- Publisher: EA Sports
- Release Date: Aug 30, 2005
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The series captures the claustrophobic feel of pack racing beautifully, and that's no small feat. [Oct 2005, p.106]
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No NASCAR fan should go another day without experiencing Total Team Control's addictive magic. It's the ultimate simulation racer.
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The Total Team Controls add a new level of depth to the series that makes things much more interesting.
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PSM Magazine06 earns a lone caution flag: the sense of speed is still stuck in Sunday-driver gear. If EA fixes that and pretties up the graphics a bit more (though the framerate has improved notably), NASCAR 07 will be something really special. [Oct 2005, p.91]
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With tons of modes, cars, unlockables, plus online play, this disc should keep you busy until your next mullet trim.
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Tiburon did an excellent job of adding substance to a classically narrow genre without butchering the underlying fundamentals of NASCAR racing. But even if team control is great, it will not enhance the casual player's experience on short runs.
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The Total Team control opens a whole new set of doors for the tired franchise and will definitely have old school NASCAR gamers frothing at the mouth for its new, deeper play mechanic.
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Slowly and deliberately, it's transforming competitive driving from a lonely solo sport to one that brims with interaction. It's turning us from mere drivers into owners and managers, off-track decision-makers and career-seekers.
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If you consider yourself a series NASCAR fan, you must own NASCAR 06. This is the game you have been waiting for and offers more game play options than you can handle. Casual racing fans may be confused by the concept and might want to consider this a rental at best.
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NASCAR junkies no longer have to live vicariously through the TV, because NASCAR 06: Total Team Control darn near puts them in the driver’s seat themselves.
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Game InformerEA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]
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Electronic Arts is keying on the sport's blocking, defensive strategy, and teamwork with NASCAR 06—the closest to "Madden" car racing can get.
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It may not be the prettiest game to look at, but in its third year of being the exclusive holder of the NASCAR license, EA Sports and Tiburon refuse to rest on past successes.
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Electronic Gaming MonthlyTeam chemistry and prestige are just as important as your personal points standing in NASCAR 06, which makes the whole experience much deeper. [Oct 2005, p.113]
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Cearly, the new team feature needs to be better tuned as do the disappointing visuals. [Oct 2005, p.100]
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It's clogged up with new features and ideas that simply seem gratuitous. The emphasis on driving skill seems to have been diminished, and in its place the Tiburon team appears to have spent the last year asking "what more can we do to add something new to this thing?"
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One of the first squad-based racing games we've played, but the novelty soon wears off. The dull tracks are matched by grainy and blocky graphics, with overly sensitive steering too. [PSW]
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Official Playstation 2 Magazine UKMore niche than ostrich-whispering and not half as exciting - a beautiful rendition of a sport we can't bring ourselves to care about one little bit. [Nov 2005, p.116]
Awards & Rankings
User score distribution:
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Positive: 13 out of 20
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Mixed: 5 out of 20
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Negative: 2 out of 20
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MikeG.Jul 30, 2006
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KevC.Jun 3, 2006
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ChadC.Feb 14, 2006