- Publisher: Rockstar Games
- Release Date: Apr 9, 2003
- Also On: PC
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Polished online interface + incredible sense of speed (i.e. bikes out of hell!) + perfect arcade handling (wheelies anyone?) + plethora of modes to tinker with + no "GT3: A-Spec"-type customization or realistic physics = the best PS2 arcade racing ever made.
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Official U.S. Playstation MagazineThe first PS2 game to really get my heart racing. If you really get into this, your adrenal gland will start juicing out its stuff so much that you'll actually feel that buzz. [Apr 2003, p.82]
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PSM MagazineFrom its flawless control and presentation, to its huge amount of variety and online modes, MCII is one of the most fun and complete racing games we've ever played. [June 2003, p.24]
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No matter how much muscle your car is pushing, the AI will always manage a way to gain up on you and take the lead. I felt as if Ive won a Nobel Peace Price when I finally beat the last race in Paris, and you will too.
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Offers the best in arcade street racing with a large selection of cars, lively cast of characters, wonderful locations, challenging course designs, single, multiplayer, and online racing, and endless creative possibilities with the Race Editor.
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Online racing thrills like youve never seen before. Combine this with a race editor that allows you to reconfigure checkpoints for your own customized races, and what we have here is a game with replay value that flies over a ramp and off the charts.
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The most enjoyable arcade racer to come along in quite some time. It's not an easy game though, and the easily frustrated may give up on it.
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Whether you're miles ahead of your opponents, in the heat of it or straggling behind, it provides you with an adrenaline filled rush.
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A brash, brilliant arcade game with real substance. It'll blow you away with its unrelenting pace and aggression. [GamesMaster]
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The best racing game Ive played in months, and anyone looking to release a title in this genre now should look long and hard at what Rockstars been able to pull off here.
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An excellent online game that offers an ostensibly limitless amount of replay value, given the range of courses and numerous race alterations and variations.
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It's harder than most, but the feeling of elation when you finally work those punk-ass CPU roadsters into submission is legendary. Rockstar's latest above-the-law offering is excellent.
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The improved controls, the overwhelmingly huge cities and the extreme (but not cheap) challenge make this a must-play game.
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Game InformerAlthough there are things about Midnight Club II that certainly aren't new, when you play the game, you feel as if screaming down the boulevard and almost giving yourself a heart attack is suddenly fun again. [May 2003, p.76]
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Possibly the most refreshing element of Midnight Club II is the CPU AI.
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One of the most enjoyable, and addictive, games I've played in years. Never have I expected so little from a game and gotten so much. I truly relished every (split) second of it, not only as a great racing game but as a great videogame that happens to be about racing.
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With a larger career mode featuring more cities and greater tracks, additional gameplay modes and rock solid online play, this is the racer you want to cross the finish line with in your gaming console.
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Cheat Code CentralWith incredible attention to detail, the graphics are among some of the best ever seen on the PS2.
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Although it lacks the ultra polish of "Need for Speed" or the outrageous wrecks of "Burnout," its high challenge and huge tracks will keep your hands glued to the controller.
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Electronic Gaming MonthlyThe range of multiplayer games and user-created race routes means near-limitless replay value and the chance to earn cred on a much larger street. [June 2003, p.111]
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It strays from greatness thanks to completely frustrating AI that ends up cheating so badly, its not even worth playing.
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Entertainment WeeklyMemorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
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Its a good looking game without being stunning it handles well and offers a refreshing alternative to the usual racing fare. Some of the races do get frustrating, but on the whole, Midnight Club II is an enjoyable experience particularly in multiplayer mode.
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The racing is intense and should appeal to arcade racing fans.
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There's plenty of fun to be had with the online mode, and its often fun just cruising around the cities looking for every shortcut and also trying to find the locked cars the game has to offer, making it well worth a purchase.
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Play MagazineIt's exaggerated in its look and feel, but the balance between physical realism and fantasy-tuned fun is so engaging that you begin to forget that a racing game could be fashioned any other way. [May 2003, p.68]
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When Midnight Club II frustrates, you'll want to snap the disc in half and feed the pieces to the nearby watchers... But when Midnight Club II is fun, it takes you by the throat in such a manner it's impossible to stop playing.
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Freedom is king here, and youll know what we mean the first time you tear through a fast-food drive-thru or scare shoppers to death in a Los Angeles, Tokyo, or London mall.
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Perhaps unfulfilled potential and a hard-to-learn layout detract from the product's charm. Details be damned.
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The only way they could make it better would be to set it in Boston, where drunks get kicked out of the bars long after the T has shut down, flooding construction-choked highways.
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The difficulty level is pretty high, but it's not so much annoying as it is challenging.
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Although Midnight Club II is no match for the mighty "Burnout 2" it is worth a purchase if street racing is your thing. There is a nice selection of missions and cars to choose from and the urge to keep trying again is present in most of the levels.
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The first time I hit the nitrous on the incline of a culvert and launched an El Camino over a short one-story building to win a race, I thought this was a great racing game. But, three hours later when I jumped a motorcycle over a six-lane expressway after popping a wheelie up the extended arm of a utility truck, I knew this game was pure gold.
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GMR MagazineMC II should ship with a free sample of Ritalin. The amount of concentration required to maintain control of your car at such incomprehensibly high speeds almost requires some sort of chemical assistance (just joking kids). [June 2003, p.66]
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A treat for fans of the original, but it wont blow you away in any particular aspect.
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PlayboyTouchy controls require precision to avoid wrecking or, even worse, forking over your ride to a Frenchie. [July 2003, p.34]
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The lack of vehicle specific control and any real customization leaves it a little too light. You find yourself playing through it just to unlock the goodies for the online game.
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It performs well, but there are definitely more-interesting PlayStation 2 driving games on the market.
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It's like being given the keys to Disney World and finding out the majority of attractions are not operational; you're left in a magical place with little to do other than to go on the same few rides that happen to be working.
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The graphics and overall feel of the game do not seem quite right.
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GameNowOne thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
Awards & Rankings
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27
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49
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#49 Most Discussed PS2 Game of 2003
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26
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#26 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 62 out of 80
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Mixed: 13 out of 80
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Negative: 5 out of 80
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Aug 12, 2023Way on the arcade-y side of driving, but you can't tell me you see the cover and don't get "Silver Screen" stuck in your head to this day :P
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Apr 20, 2023
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Jan 29, 2023