- Publisher: Rockstar Games
- Release Date: Apr 11, 2005
Summary:
The series that took racing from tracks to the open urban streets is back, and the stakes are even higher. Midnight Club 3: Dub Edition delivers insanely fast, open city racing in Atlanta, San Diego, and Detroit, complete with 8-player online competition and the most comprehensive vehicle customization ever seen in a video game. Drive the hottest licensed real life SUVs, import tuners, muscle cars, choppers and luxury rides, and trick them out with the latest rims, trims, and upgrades just like in the pages of DUB. Midnight Club 3: DUB Edition has more speed, more choices, and more chrome than any game has ever packed under the hood. [Rockstar Games]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://www.rockstargames.com/midnightclub3/ |
| Developer: | Rockstar San Diego |
| Genre(s): | Driving, Racing, GT / Street |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Mild Language Mild Violence |
| Sound: | Dolby Pro Logic II |
| Offline Modes: | Competitive |
| Connectivity: | Broadband Only Online |
| Special Controllers: | Keyboard |
| Online Modes: | Competitive |
| Number of Online Players: | 8 Players Online |
| Cast | Credit |
|---|---|
| Tom Shepherd | Networking Support |
| Mark Robinson | Technical Director |
| Craig Duman | Lead Sound Designer |
| Chris Perry | Visual Effects |
| Eric Smith | Producer |
| Sam Houser | Executive Producer |
| Gary J. Foreman | Chief Technology Officer |
| Scott Stoabs | Lead Artist |
| Ryan Broley | Lighting |
| Ron Suverkrop | 3d City Artist |
| Mary Ann O'Leary | Senior Artist |
| Glen Hernandez | Producer |
| Jeremy Jessup | Audio |
| Marshall Ross | UI/FE Artist |
| Kouros Moghaddam | Lead Vehicle Artist |
| Jeff Whitcher | Sound Design |
| Alan Wasserman | Director Of Development |
| Steve reed | Chief Technology Officer |
| Eric Lin | Character Models |
| James Graham | 3d Vehicle Artist |
| Alex Horton | Art Director |
| Dan Houser | VP Of Creative |
| Matt Clyne | Lighting |
| John Wang | 3d Vehicle Artist |
| Bobby Milly | Character Models |
| Navid Khonsari | Motion Capture Director |
| Mark Garone | Producer |
| Kirk Boornazian | Cinematography |
| Gilbert Sandejas | Designer |
| Mark Beazley | Stats And Networking UI |
| Alexander Ehrath | Networking Support |
| Daren Bader | Creative Director |
| George Davis | Lighting |
| Race Lancaster | Designer |
| Ted Carson | Lead Programmer |
| Ted Carson | Opponent AI |
| Gunter Erhart | Career AI And Game Logic |
| Ben Padget | Visual Effects |
| Devan Hammack | Garage And Race Editor |
| Chris Coffin | Rendering And Effects |
| David Etherton | Technical Director |
| Mauro Fiore | Lead Designer |
| Troy Bowman | Designer |
| Marc Fredrickson | Design Department Director |
| Marc Fredrickson | Environment Designer |
| David Hong | Art Director |
| Wade Schin | Technical Artist |
| Mike Nagatani | 3d City Artist |
| Jae Kim | Concept Artist |
| Mark Loperfido | Sound Design |
| Yeon-Seon Kim | 3d City Artist |
| John Zurhellen | Prodution Team |
| Jeffrey J. Roorda | Vehical Dynamics And Play Control |
| Will Paredes | Tools |
| Robert Suh | Tools |
| Jonathan Spane | Pedestrian AI |
| Garret Flynn | Lighting |
| Jeffrey Pidsadny | Environment Designer |
| Judy Henderson | Casting |
| Noelle Sadler | Prodution Team |
| Kerry Shaw | Prodution Team |
| Mike Bagley | Designer |
| Jeff Junio | Designer |
| A.J. Shaw | Designer |
| Dave Stinchcomb | Designer |
| Michael Currington | Lead Programmer |
| Tim Laubach | Lead Programmer |
| John Gierach | Tools And NAV System |
| Gabriel Liberty | Tools And Engine Programming |
| Ken Murfitt | Replay |
| Fredrik Farnstrom | Additional UI Support |
| Russ Schaff | Additional Tools Support |
| Edgar Acedevo | Lighting |
| Kelby Fuchs | Lighting |
| Patrick Jamaa | Lighting |
| William Kidwell | Lighting |
| Kirk Cummings | Lead Animator |
| Tom Carrol | 3d City Artist |
| Hank Jiang | 3d City Artist |
| David Riewald | 3d City Artist |
| Frank Silas | 3d City Artist |
| Deanne Vye | 3d City Artist |
| Andrew Wilson | 3d City Artist |
| Jun Choi | Animator |
| T.J. Chuckry | Animator |
| Nhan Vo | Animator |
| Jason Castagna | Concept Artist |
| David Finlay | 3d Vehicle Artist |
| Jeff Garstecki | 3d Vehicle Artist |
| Brad Nelson | 3d Vehicle Artist |
| Scott Smalley | 3d Vehicle Artist |
| Joshua Bass | Art Department Director |
| Joshua Bass | Character Models |
| Ben Herrera | Character Models |
| Jerome Lacote | UI/FE Artist |
| Todd Moulton | UI/FE Artist |
| Pete Charron | 3d City Art |
| Andrea Rottenberg | 3d City Art |
| Dave Mershon | 3d City Art |
| Rob Howard | Lighting |
| Christian Kjeldsen | Sound Design |
| Steve Von Kampen | Audio Support |
| Jay Ranek | Senior Producer |
| Yomal Perera | GAPA |
| Tom Hiett | Production Assistant |
| Nathan Carlin | Physics |
| Justin Link | Physics |
| Jack Miller | Audio |
| Joshua Breindel | Audio |
| Sean Macaluso | Business Development Director |
| Lance Williams | Senior Lead Analyst |
| Brian Alcazar | Lead Analyst |
| Birdman- Cash Money Records | Narrator |
| Dexter Tillis | Motion Capture And Voiceover |
| Kiff Vanden Heuver | Motion Capture And Voiceover |
| Vaneik Echeverria | Motion Capture And Voiceover |
| Maryam Parwana | Additional Motion Graphics |
| Nicholas Montgomery | Dialogue Recording |
| Associates | Casting |
| Terry Burland Casting | Casting |
| Chez Casting | Casting |
| The Talent Shop | Casting |
| Eli Weissman | Prodution Team |
| Phil Poli | Prodution Team |
| Michael Bagley | Game Designer |
| David Barrera | Motion Capture And Voiceover |
| Jamie King | VP Of Development |
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