- Publisher: Capcom
- Release Date: Sep 21, 2004
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With its abundance of cool unlockables, neat customization options, and strong amalgamation of strong RPG battle systems, I can easily recommend it to Mega Man X fans who are tired of being disappointed and are willing to try a little something different.
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Being an exceptionally linear game, there’s relatively little in the way of extras, though if you were fond of killing things there are some costly armors to shoot for.
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Cheat Code CentralIt's relatively easy and straightforward. It's a great introduction into the turn-based role of the RPG for any newbie or casual gamers.
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Weekly Famitsu8 / 8 / 8 / 8 - 32 gold [Vol 816; 6 Aug 2004]
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A bit short, and to the point, almost like this was an experiment in RPG design from Capcom.
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Pelit (Finland)A traditional roleplaying adventure with Megaman trimmings. [Jan. 05]
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PSM MagazineWhile some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
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People looking for a solid 40 hour dungeon romp will probably be disappointed in [Mega Man] X Command Mission. Not only is the game short, but it plays like an RPG for beginners.
Awards & Rankings
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48
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#48 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 23 out of 34
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Mixed: 5 out of 34
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Negative: 6 out of 34
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Jan 10, 2014
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Apr 26, 2011
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Jan 21, 2016