- Publisher: Konami
- Release Date: Jun 15, 2004
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A solid beat-em-up built into a liquid loose foundation of repetition and pointless progression. If you simply must own everything McFarlane branded then go ahead and get it. I cant stop you.
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It's an interesting concept, but it's ultimately a concept whose appeal will largely be based on your particular level of interest in McFarlane's designs--and on your ability to put up with some rather clunky gameplay and production values.
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Cheat Code CentralThe dark atmospheric ambience combined with the four monster hunters and a slew of monsters gets to be a little much after a while. It's not only hard on the eyes with such a busy screen but the non-stop fighting gets to be a drag about half-way through the game.
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Dull, depressing, and monotonous. Although the combat system is reasonably interesting, the game doesn't come close to making the most of it.
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The gameplay neither lives up to the legacy of the man or any other game in the genre.
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Cool elements that the game does possess are completely overshadowed by the glaring gameplay issues and non-existent audio.
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PSM MagazineYou know something's wrong when the most interesting character is the nerdy scientist with knee-high socks. [Sept 2004, p.26]
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What in the blue hell was going on when they released this out the door?
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The graphic design and overall presentation is nowhere near what many would expect from a game slapped with Todd McFarlane's stamp of approval. The monotony of the unrelenting combat adds to the bitter taste this game leaves in its wake.
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Just after the first section of the game I wanted to throw this game out the window. Where has the fun gone in beat-em up games? Where are the Final Fights, Streets of Rages, and Double Dragons today?
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Passing through these mediocre level designs is reminiscent of passing a kidney stone - tedious and painful. [Aug 2004, p.99]
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While I recommend you rent this, buying it would be a grave mistake.
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The movement is torture, but does it really matter whether or not you get exactly where you need to go, since you don't have to worry much about the hordes of wolf guys and lizard dudes the game will constantly throw at you?
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Bland, boring characters...Repetitive, dull environments.
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While all of this good on paper, the game fails miserably when it comes to execution. Simply put, Evil Prophecy just isn't any fun.
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With its drab backgrounds, poor animations, one-note gameplay, and clunky control, it would have fit right in with games like "7 Blades" or "X Squad."
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As unplayable a mess of a game as Ive ever seen come out of a reputable publisher.
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Electronic Gaming MonthlyThe completely screwed-up camera, noticeable lack of sound effects, and gameplay bugs make it obvious no one working on this game cared about it - why should you? [Sept 2004, p.104]
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Do not purchase Evil Prophecy. Do not rent it. Avert your eyes should it be demonstrated near you. And, if ever you meet a suicidal man, direct him to this article and assure him that things can always be worse.
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Not only do games such as "Dynamite Deka" and the even more ancient "Captain Commando" roundly trounce this apology for a beat 'em up, even "Target: Renegade" on the Spectrum gives it a run for its money. Risible.
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The game is a total disaster, with no redeeming qualities. Konami has taken an interesting license and thrown away all potential.
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It is offensively stupid, combining muddy graphics, horrible character design, sluggish controls, and miserable game play into a morass of anti-fun.
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GMR MagazineSomething this bad defies description. [Sept 2004, p.95]
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Play MagazineIt's hard to believe this is a Konami game, as it looks and feels more like the type of crap that put 3DO six feed under. The character design, models, and animation are painfully bad, and teh gameplay is so arduous it's almost insulting. [Aug 2004, p.57]
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Official U.S. Playstation MagazineWorthless combos, horrible-looking characters, poor level design, inexcusably low production value (no speech...at all), and absolutely pathetic special attacks that take five seconds to complete. [Sept 2004, p.97]
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From the dull as dirt level design to the ugly graphics to the obscene amounts of backtracking required to power up all the characters' attacks, there's nothing at all to recommend about the game.
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Game play is a repetitive, easy, and unresponsive mess. Hack, slash, and repeat, but make sure you wait for the controls to react to the analog stick before you move.
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There is no reason to buy or rent this tragic mess of code, and while its not the end of the world, its damn close. Evil indeed.
User score distribution:
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Positive: 2 out of 7
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Mixed: 1 out of 7
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Negative: 4 out of 7
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Apr 7, 2022Don't understand the fuss behind the game, great to play with friends especially if you have a lot people over. The game is stylized and pretty fun.
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Sep 4, 2020
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ZACkM.Jul 21, 2004Absolute piece of sh... This game was a total mess. Listen, save your money......