- Publisher: Activision
- Release Date: Aug 12, 2002
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The problem with the gameplay lies not in the mechanics, but rather the objectives. I literally got frustrated. I couldnt figure out what I had to do at times because the objectives were too vague.
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Electronic Gaming MonthlyWhen you get into the game you're gonna experience a major case of "been there, done that" if you're an experienced Tony Hawk player...Other than that, Mat 2 is a killer game. [Sept 2002, p.148]
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Game InformerThe buttons can be unresponsive, and the pace is slower than it should be. On the upside, flatland tricks live up to the hype; you can string great combos together. [Sept 2002, p.80]
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The updated engine and trick system make for plenty of fun, but the irritating level setup will make all but the burliest riders drop their controllers in annoyance. However, this game is on the right track.
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A sound choice that will not disappoint.
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Offers no major surprises but plenty of refinements to a proven formula. Its a major improvement over the first game.
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More beautiful than the games musical bliss however, is the controls.
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A solid game, but I just wish it brought more to the genre as far as originality.
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Slick, professional and realistic, but punctured by familiarity and frustrating controls. [PSM2]
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The game's shallow goal design keeps it from achieving the same level of addictiveness as games like "Tony Hawk's Pro Skater 3" and "Aggressive Inline."
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Granted the Road Trip mode can get kinda frustrating and boring, but experiencing the various levels and checking out the behind-the-scenes video footage is almost worth the aggravation.
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There's no question that it brings a lot more to the table (in every department) than the previous (PSX) version, but it still isn't perfect.
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Only pick this up if your are crazy for the O2 series of video games or are new to the genre.
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This would have been more fun, and no less replayable, if Rainbow had dialed down the difficulty a little bit.
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The visuals and sound are very well done, as the only drawback to the game is that it is very difficult to pull off tricks at times.
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Official U.S. Playstation MagazineHoffman's sequel is so advanced - not just graphically - that it makes the first game feel like a bike with no chain. [Sept 2002, p.113]
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Play MagazineIf you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
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PSM MagazineIts improvements to the series are substantial. [Sept 2002, p.30]
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Its also a pretty damn good piece of extreme sports interactive heaven, with sweet graphics and tight control at the service of one heck of a well-coded engine.
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Apart from having cool flatland tricks and an interesting road-trip theme, Mat Hoffman's Pro BMX 2 is rather stale.
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A poorly implemented game idea that is by far beaten by Dave Mirras BMX game, which incidentally in its first incarnation had much more expansive levels than this game.
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A massive improvement over the previous Mat Hoffman title on the PSone. Its nothing too original and it does have its flaws.
Awards & Rankings
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72
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41
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#41 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 6 out of 9
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Mixed: 2 out of 9
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Negative: 1 out of 9
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NickL.Dec 29, 2002It's a great game and i think it kills dave mirria 2 by a sh.t load. IT'S 1 BAD ASS BMX GAME!
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BobNov 28, 2002GREAT!!!
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AnthonyD.Oct 21, 2002Needs improvement on levels and more levels cooler secrets. This game is bad ass.