- Publisher: Atlus Co.
- Release Date: Nov 16, 2005
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Magnacarta ticks all the right boxes in terms of typical RPG elements – swords, magic, storyline involving friendship/loyalty/betrayal, and so on, but it seems to throw them all into a big pudding bowl and comes out with a rather stodgy fruitcake instead of the intended appealing sponge.
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Magna Carta is a gorgeous game with enough creativity in its story and gameplay to distinguish outside the genre. However, to really appreciate this game be prepared to put in fifteen hours into it because it probably won’t suck you in at the very beginning.
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A generally unremarkable game that manages to pull itself together thanks to its story and interesting characters.
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A game that won't appeal to everyone; Calintz's girly ways alone may turn off a lot of people. However, if you're looking for an RPG with a great battle system, you'll definitely be a fan of Magna Carta: Tears of Blood.
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A bit of imbalance here is a bit ironic considering the themes of the game, but it's true. The storyline does help lift things up to the point of being better than your average RPG, but that doesn't mean the game isn't without significant faults.
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While it features a deep involving story alongside some incredible art direction, the fact that the game is just so tedious to play kills the experience before it even gets a chance to begin.
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A completely average experience that ends up being more work than fun.
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It can take a long time to get used to the combat system. It's complicated to be sure but if you find that you don't like it, you're still faced with another 40-hours of gameplay. Proceed with caution.
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If you have some patience, then by all means get it. There's a lot to be enjoyed here if you can just endure the dragging pace of the story. If you're looking for faster action, then you may get bored with this one a bit too quickly.
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If Magna Carta had a less frustrating combat system, it'd be a perfectly good, if slightly self-parodying, RPG.
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PSM2 Magazine UKLooks beautiful, is huge and has a genuinely great plot. A shame, then, that it's hobbled with a stupidly-complex fighting system. Grr. [May 2006, p.69]
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Other than striking character designs by an insanely talented artist (Hyung Tae Kim) and a flashy, complex combat system, it's business as usual in Magna Carta.
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There are simply too many problems to ignore, and compared to 2005’s brutal competition in the RPG genre Magna Carta clearly falls to the bottom of the barrel.
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Ultimately more work than it is play. Almost everything about the game is far too complex for it to be a quick pick me up and its slow and deliberate pace can be punishing in the early going (even the load times are long).
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Official U.S. Playstation MagazineAn adequate, sometimes engaging adventure that just has too many annoying little wrinkles that were never ironed out. [Jan 2006, p.96]
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The “strategy” is not much different than the electronic game Simon, emphasizing timing and pattern recognition instead of true skill or tactics.
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Official Playstation 2 Magazine UKDecent blend of traditional RPG elements and innovative additions, let down by some confusing execution. Don't touch it until you've clocked "Dragon Quest." [May 2006, p.89]
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PSM MagazineTries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]
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A fairly poor excuse of a game.
Awards & Rankings
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83
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#83 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 18 out of 28
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Mixed: 4 out of 28
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Negative: 6 out of 28
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Dec 24, 2012
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Sep 26, 2013
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LordMetzenSep 7, 2006