- Publisher: Agetec Inc.
- Release Date: Jun 26, 2003
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A one-of-a-kind title, partially because of its art direction, and partially because of its incredibly unique character-creation system.
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It's a flawed-but-fascinating curiosity and addictive despite itself thanks to the truly awesome monster generation. [June 2003, p.113]
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Edge MagazineMagic Pengel isn't, by any stretch of the imagination, a rounded and satisfying videogame. But it is, without question, a rounded and satisfying stretch of the imagination. [Nov 2003, p.92]
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A jack of many videogame trades (RPG, Mario Paint-type paint program, Pokemon-like arena battles, etc.) that somehow succeeds at making a fun and coherent whole out of its many disparate elements.
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While many aspects of it are excellent, the gameplay is flawed enough to occasionally frustrate and sometimes make Magic Pengel feel less like a game and more like a chore.
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Its incredibly addictive drawing and animation succeed by providing a unique opportunity for your imagination to run wild, yet I can't help but be disappointed that the rest of the game doesn't meet the same impressive standard.
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GMR MagazineIf only the battle system were as imaginative as the character creation, Magic Pengel would be one of those quirky and lovable games everyone looks back upon fondly. As it stands, it's just quirky. [June 2003, p.69]
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PSM MagazineMagic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]
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If the core battle system was more robust and there was more to do than just fight and draw, Magic Pengel: The Quest for Color could have been a landmark title.
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The painting is cool and the characters are likeable, but this is more about your own imagination than your own fun.
Awards & Rankings
User score distribution:
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Positive: 8 out of 12
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Mixed: 2 out of 12
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Negative: 2 out of 12
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Mar 21, 2015
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Apr 29, 2012
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JoeW.Sep 7, 2003GOOD STUFF.