- Publisher: Capcom
- Release Date: Jul 7, 2005
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On first inspection Killer 7 appears to be a confused, disjointed mismatch of ideas, but on closer examination some of its inner beauty will slowly begin to shine through. Before you knock it, appreciate the fact that it really couldn’t have been done any other way. The upshot is that Killer7 shouldn’t be played so much as actually ‘experienced’.
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Pelaaja (Finland)It’s difficult to score killer7. Its unique atmosphere and unique style almost manage to bury the faults evident in the game mechanics and the fact that the game is very simple. For those who aren’t that much into style, killer7 doesn’t offer much more than a straightforward shoot ’em up with lacking puzzles. [July 2005, p.57]
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Yahoo!If its creepiness, truckload of style, and inventive concepts sound appealing, then by all means give it a shot. On the other hand, if you think the repetitive shooting, ho-hum puzzles, and inability to actively control your characters' movements will flip your smile upside down, then it might be best to avoid this in favor of another play through "Resident Evil 4" or "God of War."
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At its worst, it's as curiously dysfunctional a "game" as the Harmon's are a "family," and at its best Killer 7 is one of the most artfully designed footnotes in gaming history.
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Capcom's quirky shooter might raise some eyebrows, but the stylish aesthetics and unpredictable gameplay will win you over, if you give it a chance.
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The art style is superb and there's something compelling about the simplicity of an extremely linear experience. [PSW]
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Killer7 represents an original and highly risky concept that could have gone horribly wrong; but due to the skill of the development team we have a highly innovative and visually visceral title that pushes both our senses and the boundaries of what we consider a game to be.
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BoomtownThe gameplay part unfortunately subtracts from an otherwise exciting experience – but Capcom deserves credit for releasing such an alternative game in times where most companies stick to the safe blockbusters.
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Pelit (Finland)The stylish visuals and the sound design are undeniably cool, but at its core the game is just a straight-forward lightgun shooter without a lightgun. [Aug. 05]
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TotalGames.netA quirky curiosity, not always enjoyable to play and not always fair, either. It'll appeal to small minority - if you like the way that the game looks, then you'll get something out of it, if you don't, then you should avoid Killer7 at all costs... It's just not much fun to play.
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If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
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The kind of videogame that will give parents' nightmares. This is the videogame that every parent thinks their kids are playing. It's the culmination of everything naughty and taboo. It's only meant for adults.
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If this one had gameplay to match its story and visuals, we'd be looking at a Game of the Year candidate.
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It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
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Official U.S. Playstation MagazineUltimately, it's the style and absurdity that make Killer7 bearable. You're almost willing to deal with terrible loading times, poor puzzles, and weak shooting mechanics just to see what kind of madness will happen next. [Aug 2005, p.88]
Awards & Rankings
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67
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#67 Most Discussed PS2 Game of 2005
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User score distribution:
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Positive: 58 out of 71
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Mixed: 7 out of 71
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Negative: 6 out of 71
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Feb 15, 2012
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Mar 11, 2012
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Nov 4, 2011