- Publisher: VU Games
- Release Date: Sep 9, 2003
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A decent multiplayer game that you and a friend can probably enjoy spending a few hours of your time with.
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I think this can be a fun but addictive arcade shooter, and with a horror theme, easy controls, and guns galore, it will not be overlooked.
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Cheat Code CentralIt's a decent little game but without a four-player mode it's only half as fun as it could be.
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It's as mindless as they come, and combing over the uninspired levels looking for needles in haystacks isn’t particularly fun, but if you're looking for a PS2 meatgrinder of a game, Wayward’s a top candidate.
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If you're interested in action, without too many adventure strings attached, Wayward is worth taking a look at, but it's also a short enough game that you could easily get by with a rental instead.
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May contain a high replay value (for some), but in the end that was not even enough to keep me playing. The uninspired and flawed game play hurts this title in the long run.
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While I certainly find myself wishing the developers would fix the problems with the game and incorporate more of the pen-and-paper game's RPG elements, it's still a game that I look back on with more fond memories than bad ones.
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Game InformerThe camera often becomes a liability, especially in areas where you can't zoom out. Character advancement is bare-bones, which hurts replay. [Sept 2003, p.107]
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TotalGames.netAssuming you have friends then you're in for an average time too. Are these levels atmospheric or just murky? Murky.
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Tries hard to bring the mythology of the White Wolf universe to the PS2 after a successful run on the Xbox, but unfortunately these days, endless hordes that fall to melee combat and a few rounds from a chosen weapon just don’t have legs if they’re not accompanied by some kind of presentation, and with all the richness of the White Wolf background, it’s a shame that there isn’t more of a real story taking place in Wayward.
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The frustrating combat system needs an overhaul, and players need to be rewarded more for their combat efforts.
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Electronic Gaming MonthlyWayward needs something to keep it interesting, like stronger melee weapons to discover or moves to learn. [Sept 2003, p.117]
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Official U.S. Playstation MagazineEven worse, fixed camera angles prohibit exploration of the wide-open environments, leading to five-minute levels that frustratingly take 30 because you can't find that one newspaper kiosk to destroy to find the item you need. [Sept 2003, p.97]
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Play MagazineThe levels require a lot of unnecessary exploration, setting up missions of collection and inevitable labored backtracking; add a strike for boring objectives that have you scouring confusing areas for far too long. [Oct 2003, p.71]
Awards & Rankings
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68
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#68 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 14 out of 21
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Mixed: 6 out of 21
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Negative: 1 out of 21
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Aug 22, 2023
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Nov 29, 2020This review contains spoilers, click full review link to view.
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Aug 29, 2020